Abstract
In the Changamoto world, Droids battle against hostile Aliens, slowly discovering which types can be easily beaten and which require more experience. The Droids are being controlled by Jeffrey, one of the thousands of Dutch youngsters that receive therapy for cannabis addiction. While Jeffrey trains his Droids and learns to strategically stage them against the right Aliens, he reminds himself to register his triggers for cannabis use in a diary.
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© 2014 Springer Fachmedien Wiesbaden
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van der Kooij, K., Hoogendoorn, E., Spijkerman, R., Visch, V. (2014). Changamoto: Design and Validation of a Therapy Adherence Game. In: Schouten, B., Fedtke, S., Schijven, M., Vosmeer, M., Gekker, A. (eds) Games for Health 2014. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-07141-7_20
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DOI: https://doi.org/10.1007/978-3-658-07141-7_20
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Publisher Name: Springer Vieweg, Wiesbaden
Print ISBN: 978-3-658-07140-0
Online ISBN: 978-3-658-07141-7
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