Abstract
Since the beginning of computer graphics, one of the primary goals has been to create convincingly realistic images of three-dimensional environments that would be impossible to distinguish from photographs of the real scene. The goal to create photo-realistic images has lead to the development of completely new software techniques for dealing with the inherent geometric and optical complexity of real world scenes. This paper gives an overview of advanced algorithms for photo-realistic rendering and in particular discusses hierarchical techniques for global illumination computations.
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Slusallek, P., Stamminger, M., Seidel, HP. (1998). Hierarchical Techniques for Global Illumination Computations — Recent Trends and Developments. In: Hege, HC., Polthier, K. (eds) Mathematical Visualization. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-03567-2_14
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DOI: https://doi.org/10.1007/978-3-662-03567-2_14
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