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Games with a Weak Adversary

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Automata, Languages, and Programming (ICALP 2014)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 8573))

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Abstract

We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable in general, we present a decidability result for partial-observation games where the first and third player are in a coalition against the second player, thus where the second player is adversarial but weaker due to partial-observation. We establish tight complexity bounds in the case where player 1 is less informed than player 2, namely 2-EXPTIME-completeness for parity objectives. The symmetric case of player 1 more informed than player 2 is much more complicated, and we show that already in the case where player 1 has perfect observation, memory of size non-elementary is necessary in general for reachability objectives, and the problem is decidable for safety and reachability objectives. From our results we derive new complexity results for partial-observation stochastic games.

This research was partly supported by Austrian Science Fund (FWF) Grant No P23499- N23, FWF NFN Grant No S11407-N23 (RiSE), ERC Start grant (279307: Graph Games), Microsoft Faculty Fellowship Award, and European project Cassting (FP7-601148).

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Chatterjee, K., Doyen, L. (2014). Games with a Weak Adversary. In: Esparza, J., Fraigniaud, P., Husfeldt, T., Koutsoupias, E. (eds) Automata, Languages, and Programming. ICALP 2014. Lecture Notes in Computer Science, vol 8573. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-43951-7_10

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  • DOI: https://doi.org/10.1007/978-3-662-43951-7_10

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-43950-0

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