Abstract
The study of the potential of haptic channel to convey emotions is very promising for human-machine interaction and mediated communication. However, main researches investigated acted emotions that are not representative of natural and spontaneous behaviors. This paper addresses the issue of expression of spontaneous emotions. In the context of a game application that involves haptic interaction, a suitable scenario and context were designed to elicit a spontaneous stressed affective state. The haptic behavior of participants was subsequently analyzed in order to highlight the changes during and after the elicitation of this affective state.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Bailenson, J.N., Yee, N.: Virtual interpersonal touch: haptic interaction and copresence in collaborative virtual environments. Multimedia Tools Appl. 37(1), 5–14 (2008)
Castellano, G.: Movement expressivity analysis in affective computers: from recognition to expression of emotion. Ph.D. thesis, University of Genoa, Italy (2008)
Coan, J.A., Allen, J.J.B.: Handbook of Emotion Elicitation and Assessment. Oxford university press, New York (2007)
Cohen, S., Kamarck, T., Mermelstein, R.: A global measure of perceived stress. J. Health Soc. Behav. 24(4), 385–396 (1983)
Gaffary, Y., Ammi, M., Martin, J.C.: How to collect haptic expressions of spontaneous emotions? Methodological considerations. In: ACII, Geneva, Switzerland, pp. 776–779 (2013)
Gratch, J., Cheng, L., Marsella, S., Boberg, J.: Felt emotion and social context determine the intensity of smiles in a competitive video game. In: 2013 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition (FG). pp. 1–8. IEEE, Shangai, April 2013
Hertenstein, M.J., Keltner, D., App, B., Bulleit, B.A., Jaskolka, A.R.: Touch communicates distinct emotions. Emotion 63, 528–533 (2006). (Washington, DC)
McGlone, F., Vallbo, A.B., Olausson, H., Loken, L., Wessberg, J.: Discriminative touch and emotional touch. Can. J. Exp. Psychol. Rev. Can. Psychol. Exp. 61(3), 173–183 (2007)
McIlveen, R., Gross, R.: Biopsychology. Lawrence Erlbaum, Hillsdale (1996)
Qi, Y., Reynolds, C., Picard, R.W.: The Bayes point machine for computer-user frustration detection via pressuremouse. In: Proceeding of the Workshop on Perceptive User Interfaces, Orlando, FL, USA, pp. 1–5 (2001)
Yamauchi, T.: Mouse trajectories and state anxiety: feature selection with random forest. In: Humaine Association Conference on Affective Computing and Intelligent Interaction, Geneva, Switzerland, pp. 399–404 (2013)
Yohanan, S., MacLean, K.E.: The role of affective touch in human-robot interaction: human intent and expectations in touching the haptic creature. Int. J. Soc. Robot. 4(2), 163–180 (2011)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Gaffary, Y., Martin, JC., Ammi, M. (2014). Haptic Expressions of Stress During an Interactive Game. In: Auvray, M., Duriez, C. (eds) Haptics: Neuroscience, Devices, Modeling, and Applications. EuroHaptics 2014. Lecture Notes in Computer Science(), vol 8618. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-44193-0_34
Download citation
DOI: https://doi.org/10.1007/978-3-662-44193-0_34
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-44192-3
Online ISBN: 978-3-662-44193-0
eBook Packages: Computer ScienceComputer Science (R0)