Abstract
We present the design and evaluation of a high fidelity surface-haptic device. The user slides a finger along a glass plate while friction is controlled via the amplitude modulation of ultrasonic vibrations of the plate. A non-contact finger position sensor and low latency rendering scheme allow for the reproduction of fine textures directly on the bare finger. The device can reproduce features as small as 25 \(\upmu \)m while maintaining an update rate of 5 kHz. Signal attenuation, inherent to resonant devices, is compensated with a feedforward filter, enabling an artifact-free rendering of virtual textures on a glass plate.
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Acknowledgements
This work has been supported by the National Science Foundation, grants No. IIS-0964075 and IIS-1302422. The authors acknowledge the help of Daniel Russman in the development of the experimental platform.
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Wiertlewski, M., Leonardis, D., Meyer, D.J., Peshkin, M.A., Colgate, J.E. (2014). A High-Fidelity Surface-Haptic Device for Texture Rendering on Bare Finger. In: Auvray, M., Duriez, C. (eds) Haptics: Neuroscience, Devices, Modeling, and Applications. EuroHaptics 2014. Lecture Notes in Computer Science(), vol 8619. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-44196-1_30
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DOI: https://doi.org/10.1007/978-3-662-44196-1_30
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