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Reusing Multimedia Content for the Creation of Interactive Experiences in Cultural Institutions

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3D Research Challenges in Cultural Heritage

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8355))

Abstract

Information and Communication Technologies (ICT) have changed the society, including the recreational experiences. ICTs have created new spaces for the recreational participation, which often only recreate the same experiences on virtual spaces. These technological advances are one of the main drivers of the cultural and creative production. As people use ICTs in different activities of their daily life, such as home entertainment, they demand a higher sophistication level in cultural heritage applications. This paper describes the implementation of a software framework to generate cultural experiences, aiming at their integration in current flows of creative processes; semantic standardized access to different distributed knowledge sources; flexible integration of services; and content oriented visualization. It is worth highlighting that this platform will allow users without a technology background (content producers, education departments of cultural institutions) to generate new experiences based on reusing existing multimedia contents and designing the stories they want to tell.

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Linaza, M.T., Juaristi, M., Garcia, A. (2014). Reusing Multimedia Content for the Creation of Interactive Experiences in Cultural Institutions. In: Ioannides, M., Quak, E. (eds) 3D Research Challenges in Cultural Heritage. Lecture Notes in Computer Science, vol 8355. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-44630-0_8

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  • DOI: https://doi.org/10.1007/978-3-662-44630-0_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-44629-4

  • Online ISBN: 978-3-662-44630-0

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