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Distribution and Rendering of Real-Time Scene Based on the Virtual Reality System

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Advances in Image and Graphics Technologies (IGTA 2014)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 437))

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Abstract

There are differences between real and virtual scene information displayed on a virtual reality platform, not a true reflection of the reality of the real-time information. On the basis of virtual reality platform, how to collect, organize and publish the corresponding real-time virtual reality scene scenes information is becoming a new problem. In this essay, we will explain how to input, distribute and display real scene information based on the virtual reality system, a distributed virtual reality system. The current real-time video information corresponded with the specified scene object in the virtual reality system is recorded by the client, released to the streamer server and then distributed via content distribution server. The live streaming information displayed on the virtual reality client increases the fidelity and real-time of the virtual reality. The system is timely published, scalable and is capable of supporting remote deployment and distribution. The goal is to provide a reliable and effective real scene information dissemination and presentation of the real scene platforms based on the virtual reality environment.

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Zhang, C., Wang, G. (2014). Distribution and Rendering of Real-Time Scene Based on the Virtual Reality System. In: Tan, T., Ruan, Q., Wang, S., Ma, H., Huang, K. (eds) Advances in Image and Graphics Technologies. IGTA 2014. Communications in Computer and Information Science, vol 437. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-45498-5_22

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  • DOI: https://doi.org/10.1007/978-3-662-45498-5_22

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-45497-8

  • Online ISBN: 978-3-662-45498-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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