Skip to main content

Finger-Screen Interaction Mechanism on 3D Virtual Globe for Mobile Terminals

  • Conference paper
Geo-Informatics in Resource Management and Sustainable Ecosystem (GRMSE 2014)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 482))

  • 2746 Accesses

Abstract

Virtual Globe technology has become a cutting-edge technology of geographic information industry in recent years. In view of the touch operations of mobile terminals and the interactive requirement in Virtual Globe, we design a set of finger-screen interactive control mechanism, which consists of a series of multi-touch gestures such as tap, slide, pinch, swipe, double click and so on, to handle the multi-scale interactive browse of 3D Virtual Globe in mobile terminals. Pixel threshold and time threshold are introduced into error control, which solves the problem of unstable disturbances and finite precision while operating the touch-screen interface. To demonstrate the feasibility and effectiveness of this mechanism, experiments were carried out on the platform of Android. The results showed that the shaking screen phenomenon and the error responses were eliminated. It achieves highly effective seamless browse of 3D Virtual Globe in mobile terminals.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Gong, J.Y.: The Development and Application of 3-D Virtual Earth Technology. Geomatics World 09(2), 15–18 (2011)

    Google Scholar 

  2. Gong, J.Y., Chen, J., Xiang, L.G.: GeoGlobe: Geo-spatial Information Sharing Platform as Open Virtual Earth. Acta Geodaetica et Cartographica Sinica 39(6), 551–553 (2010)

    Google Scholar 

  3. Suarez, J.P., Trujillo, A., De La Calle, M., Gomez-Deck, D.D., Santana, J.M.: An Open Source Virtual Globe Framework for IOS, Android and WebGL Compliant Browser. In: 3rd International Conference and Exhibition on Computing for Geospatial Research and Application, COM, Geo 2012, July 1-3. Association for Computing Machinery, Washington (2012)

    Google Scholar 

  4. Sterk, M., Agustin, M., Palacio, C.: Virtual Globe on the Android - Remote vs. Local Rendering. In: 6th International Conference on Information Technology: New Generations, ITNG 2009, April 27-29, pp. 634–639. IEEE Computer Society, Las Vegas (2009)

    Google Scholar 

  5. Kang, M.D., Peng, Y.Q.: The Key Technology and application of Mobile GIS. Bulletin of Surveying and Mapping 9, 50–53 (2008)

    Google Scholar 

  6. Zu, W.G., Deng, F., Liang, J.Y.: On Realization of Visualization System for Large Volume 3D GIS Data. Identification of Common Molecular Subsequences. Bulletin of Surveying and Mapping 7, 39–40 (2008)

    Google Scholar 

  7. Chen, F.X., Yang, C.J., Shen, S.L.: Research on Mobile GIS Based on LBS. Computer Engineering and Applications 2, 200–202 (2006)

    Google Scholar 

  8. Ding, J., Qin, L.J.: Research on Real-time Rendering Technology of Mobile 3D Scene. Urban Geotechnical Investigation & Surveying 6, 18–22 (2011)

    Google Scholar 

  9. Shi, J., Bai, R.L., Zou, J.Y.: Android Multi-touch Screen Input System Design and Realization. Computer Engineering and Applications 48(28), 66–70 (2012)

    Google Scholar 

  10. Du, J., Kai, Q.J.: The Display and Free Rotation of 3D Model in Virtual Assembly System Based on ACT. Advanced Materials Research, 588–589, 1178–1183 (2012)

    Google Scholar 

  11. Zhu, J., Wang, J.H.: Interactive Virtual Globe Services System Based on OsgEarth. Applied Mechanics and Materials 340, 680–684 (2013)

    Article  Google Scholar 

  12. Ma, J.P., Pan, J.Q., Chen, B.: Self-adaptive Gesture Recognition Method of Android Smart Phones. Journal of Chinese Computer Systems 34(7), 1703–1707 (2013)

    Google Scholar 

  13. Gong, J.Y., Xiang, L.G., Chen, J., Yue, P.: Multi-source Geospatial Information Intergration and Sharing in Virtual Globes. Science China Technological Sciences 53, 1–6 (2010)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Li, J., Chen, J. (2015). Finger-Screen Interaction Mechanism on 3D Virtual Globe for Mobile Terminals. In: Bian, F., Xie, Y. (eds) Geo-Informatics in Resource Management and Sustainable Ecosystem. GRMSE 2014. Communications in Computer and Information Science, vol 482. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-45737-5_13

Download citation

  • DOI: https://doi.org/10.1007/978-3-662-45737-5_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-45736-8

  • Online ISBN: 978-3-662-45737-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics