Abstract
Plant modeling is challenging because of the beauty and complexity of plants. In this paper we develop an interactive modeling system to generate plants based on freehand sketches. The modeling process is decomposed by three parts: First the branches are created by the 2D sketches information. Then similarity branches are created by fractal. Finally a whole structure algorithm is used to produce the plants overall silhouette and density shape. The 2D freehand sketches have no deep information of branches. We use the phyllotaxis rule to obtain the deep information of branches by their rotation angles. For obtaining more natural whole silhouette, we provide a function to generate plant branch system by several similar sub-branches. The manipulation operation is simple and the simulation results are more natural and less distortion than other methods.
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Acknowledgments
We would like to thank Microsoft Research Asia Jiaping Wang, Professor Guozhao Wang and Professor Yongzhao Zhan for their work and advice. This work was supported by the Technology Innovation Project of Public Ministry (Granted No.2010YYCXGDST066), the People with Ability Foundation of Jiangsu University (Granted No. 10JDG073), and Specialized Research Fund for the Doctoral Program of Higher Education (Granted No. 201132271100211).
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Zeng, L., Ma, D., Yan, D., Shen, X., Zhan, Y. (2015). Interactive Plant Modeling Based on Freehand Sketches. In: Pan, Z., Cheok, A., Mueller, W., Zhang, M. (eds) Transactions on Edutainment XI. Lecture Notes in Computer Science(), vol 8971. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-48247-6_11
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DOI: https://doi.org/10.1007/978-3-662-48247-6_11
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