Abstract
A black-white combinatorial game is a two-person game in which the pieces are colored either black or white. The players alternate moving or taking elements of a specific color designated to them before the game begins. A player loses the game if there is no legal move available for his color on his turn.
We first show that some black-white versions of combinatorial games can only assume combinatorial game values that are numbers, which indicates that the game has many nice properties making it easier to solve. Indeed, numeric games have only previously been shown to be hard for \(\mathsf{NP}\). We exhibit a language of natural numeric games (specifically, black-white poset games) that is \(\mathsf{PSPACE}\)-complete, closing the gap in complexity for the first time between these numeric games and the large collection of combinatorial games that are known to be \(\mathsf{PSPACE}\)-complete.
In this vein, we also show that the game of Col played on general graphs is also \(\mathsf{PSPACE}\)-complete despite the fact that it can only assume two very simple game values. This is interesting because its natural black-white variant is numeric but only complete for \(\mathsf{P}^{\mathsf{NP}[\log ]}\). Finally, we show that the problem of determining the winner of black-white Graph Nim is in \(\mathsf{P}\) using a flow-based technique.
Extended abstract. A full version of this paper is [8]. The first author was supported by NSF grant CCF-0915948. The second author was supported by the Barry M. Goldwater Scholarship and by the NSF Graduate Research Fellowship under Grant No. 1122374. The third and fifth authors were supported by DFG grant TH472/4.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
Informally, the value of a game indicates which player will win the game and by how much. A more precise definition, along with much additional background information and full proofs, is given in the full paper [8].
- 2.
These are sometimes called red-blue games in the literature.
- 3.
To clear possible confusion, Col was mistakenly referenced as being proven \(\mathsf{PSPACE}\)-complete in [4].
- 4.
Other variants are possible; see Fukuyama [9] for example, where sticks are placed on edges.
- 5.
Bipartite Geography is one-sided as described above, hence vacuously numeric.
- 6.
If the number of sticks is polynomially bounded, then undirected black-white NimG trivially reduces to undirected Geography and so is clearly in \(\mathsf{P}\).
References
Berlekamp, E.R., Conway, J.H., Guy, R.: Winning Ways for your Mathematical Plays. Academic Press, New York (1982)
Bouton, C.L.: Nim, a game with a complete mathematical theory. Ann. Math. 3(1/4), 35–39 (1901)
Burke, K., George, O.: A PSPACE-complete graph Nim (2011). http://arxiv.org/abs/1101.1507v2
Cincotti, A.: Three-player Col played on trees is NP-complete. In: International MultiConference of Engineers and Computer Scientists 2009, pp. 445–447 (2009). Newswood Limited
Conway, J.H.: On Numbers and Games. Academic Press, New York (1976)
Demaine, E.D., Hearn, R.A.: Constraint logic: a uniform framework for modeling computation as games. In: 23rd Annual IEEE Conference on Computational Complexity, pp. 149–162. IEEE (2008)
Faenkel, A.S., Scheinerman, E.R., Ullman, D.: Undirected edge geography. Theoret. Comput. Sci. 112, 371–381 (1993)
Fenner, S.A., Grier, D., Meßner, J., Schaeffer, L., Thierauf, T.: Game values and computational complexity: an analysis via black-white combinatorial games. Technical Report TR15-021, Electronic Colloquium on Computational Complexity, February 2015
Fukuyama, M.: A Nim game played on graphs. Theoret. Comput. Sci. 304, 387–399 (2003)
Grier, D.: Deciding the winner of an arbitrary finite poset game is PSPACE-complete. In: Fomin, F.V., Freivalds, R.U., Kwiatkowska, M., Peleg, D. (eds.) ICALP 2013, Part I. LNCS, vol. 7965, pp. 497–503. Springer, Heidelberg (2013)
Grundy, P.M.: Mathematics and games. Eureka 2, 6–8 (1939)
Lichtenstein, D., Sipser, M.: GO is polynomial-space hard. J. ACM 27(2), 393–401 (1980)
Schaefer, T.J.: On the complexity of some two-person perfect-information games. J. Comput. Syst. Sci. 16(2), 185–225 (1978)
Sprague, R.P.: Über mathematische Kampfspiele. Tohoku Math. J. 41, 438–444 (1935–1936)
Stockman, G., Frieze, A., Vera, J.: The game of Nim on graphs: NimG (2004). http://www.aladdin.cs.cmu.edu/reu/mini_probes/2004/nim_graph.html
We would like to thank an anonymous referee for pointing out that one-sided games, including directed bipartite Geography, are vacuously numeric.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Fenner, S.A., Grier, D., Messner, J., Schaeffer, L., Thierauf, T. (2015). Game Values and Computational Complexity: An Analysis via Black-White Combinatorial Games. In: Elbassioni, K., Makino, K. (eds) Algorithms and Computation. ISAAC 2015. Lecture Notes in Computer Science(), vol 9472. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-48971-0_58
Download citation
DOI: https://doi.org/10.1007/978-3-662-48971-0_58
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-48970-3
Online ISBN: 978-3-662-48971-0
eBook Packages: Computer ScienceComputer Science (R0)