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Research and Implementation of Virtual Pottery

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Transactions on Edutainment XVI

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 11782))

Abstract

Virtual reality technology plays an increasing important role in the study and implementation of pottery. This paper mainly summarizes the technologies, tools and application scenarios relating to virtual pottery, including modeling methods; interactive tools and their advantages/disadvantages; future trends in interactive methods; and, applications of virtual pottery in museums, teaching, archaeology and entertainment.

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Acknowledgment

We would like to acknowledge the support of grant 2018KTSCX242. Also, we acknowledge the support of the Guangzhou Innovation and Entrepreneurship Leading Team Project under grant CXLJTD-201609.

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Correspondence to Mingliang Cao .

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Cao, M., Hu, P., Li, M. (2020). Research and Implementation of Virtual Pottery. In: Pan, Z., Cheok, A., Müller, W., Zhang, M. (eds) Transactions on Edutainment XVI. Lecture Notes in Computer Science(), vol 11782. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-61510-2_4

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  • DOI: https://doi.org/10.1007/978-3-662-61510-2_4

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  • Print ISBN: 978-3-662-61509-6

  • Online ISBN: 978-3-662-61510-2

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