Skip to main content

Interactive Hair Styler based on Fluid Flow

  • Conference paper
Computer Animation and Simulation 2000

Part of the book series: Eurographics ((EUROGRAPH))

Abstract

In this paper, a new hair styling method is presented. The method draws on remarkable similarities between static hair shape and snapshots of fluid flow around an obstacle. Accordingly, the hair shape is modeled as streamlines of a fluid flow. The model offers an ability to control overall hair shape around the head. At the same time, it gives a possibility of modeling rich details such as waves and curls. Moreover, the continuum property of fluid flow gives a sound basis for modeling complex hair-hair interaction. Based on the model, we develop a fast, intuitive and easy-to-use hair styler. The designer can create intricate hairstyles quickly and easily, without worrying about hair-body and hair-hair interactions. The techniques are also relevant to interactive fluid flow modeling for computer graphics.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. A. V. Gelder and J. Wilhelms, “An interactive for modeling technique,” Graphics Interface’ 97, pp. 181-188, May 1997. ISBN 0-9695338-6-1 ISSN 0713-5424.

    Google Scholar 

  2. D. B. Goldman, “Fake fur rendering,” Proceedings of SIGGRAPH 97, pp. 127-134, August 1997. ISBN 0-89791-896-7. Held in Los Angeles, California.

    Google Scholar 

  3. F. Neyret, “Modeling, animating, and rendering complex scenes using volumetric textures,” IEEE Transactions on Visualization and Computer Graphics, vol. 4, no. 1, pp. 55-70, January-March 1998. ISSN 1077-2626.

    Google Scholar 

  4. W. T. Reeves and R. Blau, “Approximate and probabilistic algorithms for shading and rendering structured particle systems,” Computer Graphics (Proceedings of SIGGRAPH 85), vol. 19, no. 3, pp. 313-322, July 1985. Held in San Francisco, California.

    Google Scholar 

  5. A. Daldegan, N. M. Thalmann, T. Kurihara, and D. Thalmann, “An integrated system for modeling, animating and rendering hair,” Computer Graphics Forum (Eurographics’ 93), vol. 12, no. 3, pp. 211-221, 1993. Held in Oxford, UK.

    Google Scholar 

  6. K. ichi Anjyo, Y. Usami, and T. Kurihara, “A simple method for extracting the natural beauty of hair,” Computer Graphics (Proceedings of SIGGRAPH 92), vol. 26, no. 2, pp. 111-120, July 1992. ISBN 0-201-51585-7. Held in Chicago, Illinois.

    Google Scholar 

  7. A. LeBlanc, R. Turner, and D. Thalmann, “Rendering hair using pixel blending and shadow buffer,” Journal of Visualization and Computer Animation, vol. 2, pp. 92–97, 1991.

    Article  Google Scholar 

  8. R. Rosenblum, W. Carlson, and E. Tripp, “Simulating the structure and dynamics of human hair: Modeling, rendering and animation,” Journal of Visualzation and Computer Animation, vol. 2, pp. 141–148, June 1991.

    Article  Google Scholar 

  9. J. T. Kajiya and T. L. Kay, “Rendering fur with three dimensional textures,” Computer Graphics (Proceedings of SIGGRAPH 89), vol. 23, no. 3, pp. 271–280, July 1989. Held in Boston, Massachusetts.

    Article  Google Scholar 

  10. J.-P. Lewis, “Algorithms for solid noise synthesis,” Computer Graphics (Proceedings of SIGGRAPH 89), vol. 23, no. 3, pp. 263–270, July 1989. Held in Boston, Massachusetts.

    Article  Google Scholar 

  11. K. Perlin and E. M. Hoffert, “Hypertexture,” Computer Graphics (Proceedings of SIGGRAPH 89), vol. 23, no. 3, pp. 253–262, July 1989. Held in Boston, Massachusetts.

    Article  Google Scholar 

  12. L.-H. Chen, S. Saeyor, H. Dohi, and M. Ishizuka, “A system of 3d hair style synthesis based on the wisp model,” The Visual Computer, vol. 15, no. 4, pp. 159–170, 1999. ISSN 0178-2789.

    Article  MATH  Google Scholar 

  13. Y. Watanabe and Y. Suenaga, “Drawing human hair using wisp model,” in Proceedings of Computer Graphics International’89, pp. 691-700, Springer Verlag, 1989.

    Google Scholar 

  14. Y. Watanabe and Y. Suenaga, “A trigonal prism-based method for hair image generation,” IEEE Computer Graphics and Applications, vol. 12, no. 1, pp. 47–53, January 1992.

    Article  Google Scholar 

  15. X. D. Yan, Z. Xu, J. Yang, and T. Wang, “The cluster hair model,” Journal of Graphics Models and Image Processing, in press 1999.

    Google Scholar 

  16. D. S. Ebert, W. E. Carlson, and R. E. Parent, “Solid spaces and inverse particle systems for controlling the animation of gases and fluids,” The Visual Computer, vol. 10, no. 4, pp. 179–190, March 1994. ISSN 0178-2789.

    Article  Google Scholar 

  17. B. Cabrai and L. C. Leedom, “Imaging vector fields using line integral convolution,” Proceedings of SIGGRAPH 93, pp. 263-272, August 1993. ISBN 0-201-58889-7. Held in Anaheim, California.

    Google Scholar 

  18. M. Zckler, D. Stalling, and H.-C. Hege, “Interactive visualization of 3d-vector fields using illuminated streamlines,” IEEE Visualization’ 96, pp. 107-114, October 1996. ISBN 0-89791-864-9.

    Google Scholar 

  19. J. D. Anderson, Fundamentals of Aerodynamics. McGraw-Hill, Inc., 1991. ISBN 0-07-001679-8.

    Google Scholar 

  20. J. Wejchert and D. Haumann, “Animation aerodynamics,” Computer Graphics (Proceedings of SIGGRAPH 91), vol. 25, no. 4, pp. 19–22, July 1991. ISBN 0-201-56291-X. Held in Las Vegas, Nevada.

    Article  Google Scholar 

  21. L. Ling, M. Damodaran, and R. K. L. Gay, “Aerodynamic force models for animating cloth motion in air flow,” The Visual Computer, vol. 12, no. 2, pp. 84–104, 1996. ISSN 0178-2789.

    Article  Google Scholar 

  22. H. Weimer and J. Warren, “Subdivision schemes for fluid flow,” Proceedings of SIGGRAPH 99, pp. 111-120, August 1999. ISBN 0-20148-560-5. Held in Los Angeles, California.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2000 Springer-Verlag Wien

About this paper

Cite this paper

Hadap, S., Magnenat-Thalmann, N. (2000). Interactive Hair Styler based on Fluid Flow. In: Magnenat-Thalmann, N., Thalmann, D., Arnaldi, B. (eds) Computer Animation and Simulation 2000. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6344-3_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-7091-6344-3_7

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83549-4

  • Online ISBN: 978-3-7091-6344-3

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics