Abstract
Behavioural models offer the ability to simulate autonomous entities like organisms and living beings. Psychological studies have showed that the human behaviour can be described by a perception-decision-action loop, in which the decisional process is somehow real-time, concurrent, and hierarchical. Building such systems for interactive simulation requires the design of a reactive system treating flows of data to and from the environment, in a complex way requiring modularity, concurrency and hierarchy, and involving task control and preemption. Accordingly, in this paper we address the adequateness to the decisional part of the behavioural model of Hierarchical Parallel Transition Systems (HPTS). An application consisting in the simulation of a transportation system shows how these HPTS can be of use.
INRIA
CNRS
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
N. I. Badler, C. B. Phillips, and B. L. Webber. Simulating Humans: Computer Graphics Animation and Control. Oxford University Press, 1993.
Norman I. Badler, Bonnie L. Webber, Jugal Kalita, and Jeffrey Esakov, editors. Making them move: mechanics, control, and animation of articulated figures. Morgan Kaufmann, 1991.
S. Donikian and E. Rutten. Reactivity, concurrency, data-flow and hierarchical preemption for behavioural animation. In E.H. Blake R.C. Veltkamp, editor, Programming Paradigms in Graphics’95, Eurographics Collection. Springer-Verlag, 1995.
B.M. Blumberg and T.A. Galyean. Multi-level direction of autonomous creatures for real-time virtual environments. In Siggraph, pages 47–54, Los Angeles, California, U.S.A., August 1995. ACM.
O. Ahmad, J. Cremer, S. Hansen, J. Kearney, and P. Willemsen. Hierarchical, concurrent state machines for behavior modeling and scenario control. In Conference on AI, Planning, and Simulation in High Autonomy Systems, Gainesville, Florida, USA, 1994.
Allen Newell. Unified Theories of Cognition. Harvard University Press, 1990.
Hanspeter A. Mallot. Behavior-oriented approaches to cognition: theoretical perspectives. Theory in biosciences, 116:196–220, 1997.
R. G. Lord and P. E. Levy. Moving from cognition to action: A control theory perspective. Applied Psychology: an international review, 43(3):335–398, 1994.
Michiel van de Panne and Eugene Fiume. Sensor-actuator networks. In James T. Kajiya, editor, Computer Graphics (SIGGRAPH’ 93 Proceedings), volume 27, pages 335–342, August 1993.
Xiaoyuan Tu and Demetri Terzopoulos. Artificial fishes: Physics, locomotion, perception, behavior. In Computer Graphics (SIGGRAPH’94 Proceedings), pages 43–50, Orlando, Florida, July 1994.
M. Booth, J. Cremer, and J. Kearney. Scenario control for real-time driving simulation. In Fourth Eurographics Workshop on Animation and Simulation, pages 103–119, Politechnical University of Catalonia, September 1993.
H. Noser and D. Thalmann. Sensor based synthetic actors in a tennis game simulation. In Computer Graphics International’97, pages 189–198, Hasselt, Belgium, June 1997. IEEE Computer Society Press.
Norman I. Badler, Barry D. Reich, and Bonnie L. Webber. Towards personalities for animated agents with reactive and planning behaviors. Lecture Notes in Artificial Intelligence, Creating Personalities for synthetic actors, (1195):43–57, 1997.
J. Kearney, J. Cremer, and S. Hansen. Motion control through communicating, hierarchical state machines. In G. Hegron and O. Fahlander, editors, Fifth Eurographics Workshop on Animation and Simulation, Oslo, Norway, September 1994.
Stéphane Donikian, Alain Chauffaut, Thierry Duval, and Richard Kulpa. Gasp: from modular programming to distributed execution. In Computer Animation’98, Philadelphia, USA, June 1998. IEEE Computer Society Press.
S. Donikian. Vuems: a virtual urban environment modeling system. In Computer Graphics International’97, Hasselt-Diepenbeek, Belgium, June 1997. IEEE Computer Society Press.
Rémi Cozot. From multibody systems modelling to distributed real-time simulation. In ACM, editor, American Simulation Symposium, New Orleans, USA, 1996.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1999 Springer-Verlag Wien
About this paper
Cite this paper
Moreau, G., Donikian, S. (1999). From Psychological and Real-Time Interaction Requirements to Behavioural Simulation. In: Arnaldi, B., Hégron, G. (eds) Computer Animation and Simulation ’98. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6375-7_3
Download citation
DOI: https://doi.org/10.1007/978-3-7091-6375-7_3
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83257-8
Online ISBN: 978-3-7091-6375-7
eBook Packages: Springer Book Archive