Skip to main content

From Psychological and Real-Time Interaction Requirements to Behavioural Simulation

  • Conference paper
Computer Animation and Simulation ’98

Part of the book series: Eurographics ((EUROGRAPH))

Abstract

Behavioural models offer the ability to simulate autonomous entities like organisms and living beings. Psychological studies have showed that the human behaviour can be described by a perception-decision-action loop, in which the decisional process is somehow real-time, concurrent, and hierarchical. Building such systems for interactive simulation requires the design of a reactive system treating flows of data to and from the environment, in a complex way requiring modularity, concurrency and hierarchy, and involving task control and preemption. Accordingly, in this paper we address the adequateness to the decisional part of the behavioural model of Hierarchical Parallel Transition Systems (HPTS). An application consisting in the simulation of a transportation system shows how these HPTS can be of use.

INRIA

CNRS

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. N. I. Badler, C. B. Phillips, and B. L. Webber. Simulating Humans: Computer Graphics Animation and Control. Oxford University Press, 1993.

    MATH  Google Scholar 

  2. Norman I. Badler, Bonnie L. Webber, Jugal Kalita, and Jeffrey Esakov, editors. Making them move: mechanics, control, and animation of articulated figures. Morgan Kaufmann, 1991.

    Google Scholar 

  3. S. Donikian and E. Rutten. Reactivity, concurrency, data-flow and hierarchical preemption for behavioural animation. In E.H. Blake R.C. Veltkamp, editor, Programming Paradigms in Graphics’95, Eurographics Collection. Springer-Verlag, 1995.

    Google Scholar 

  4. B.M. Blumberg and T.A. Galyean. Multi-level direction of autonomous creatures for real-time virtual environments. In Siggraph, pages 47–54, Los Angeles, California, U.S.A., August 1995. ACM.

    Google Scholar 

  5. O. Ahmad, J. Cremer, S. Hansen, J. Kearney, and P. Willemsen. Hierarchical, concurrent state machines for behavior modeling and scenario control. In Conference on AI, Planning, and Simulation in High Autonomy Systems, Gainesville, Florida, USA, 1994.

    Google Scholar 

  6. Allen Newell. Unified Theories of Cognition. Harvard University Press, 1990.

    Google Scholar 

  7. Hanspeter A. Mallot. Behavior-oriented approaches to cognition: theoretical perspectives. Theory in biosciences, 116:196–220, 1997.

    Google Scholar 

  8. R. G. Lord and P. E. Levy. Moving from cognition to action: A control theory perspective. Applied Psychology: an international review, 43(3):335–398, 1994.

    Article  Google Scholar 

  9. Michiel van de Panne and Eugene Fiume. Sensor-actuator networks. In James T. Kajiya, editor, Computer Graphics (SIGGRAPH’ 93 Proceedings), volume 27, pages 335–342, August 1993.

    Google Scholar 

  10. Xiaoyuan Tu and Demetri Terzopoulos. Artificial fishes: Physics, locomotion, perception, behavior. In Computer Graphics (SIGGRAPH’94 Proceedings), pages 43–50, Orlando, Florida, July 1994.

    Google Scholar 

  11. M. Booth, J. Cremer, and J. Kearney. Scenario control for real-time driving simulation. In Fourth Eurographics Workshop on Animation and Simulation, pages 103–119, Politechnical University of Catalonia, September 1993.

    Google Scholar 

  12. H. Noser and D. Thalmann. Sensor based synthetic actors in a tennis game simulation. In Computer Graphics International’97, pages 189–198, Hasselt, Belgium, June 1997. IEEE Computer Society Press.

    Google Scholar 

  13. Norman I. Badler, Barry D. Reich, and Bonnie L. Webber. Towards personalities for animated agents with reactive and planning behaviors. Lecture Notes in Artificial Intelligence, Creating Personalities for synthetic actors, (1195):43–57, 1997.

    Google Scholar 

  14. J. Kearney, J. Cremer, and S. Hansen. Motion control through communicating, hierarchical state machines. In G. Hegron and O. Fahlander, editors, Fifth Eurographics Workshop on Animation and Simulation, Oslo, Norway, September 1994.

    Google Scholar 

  15. Stéphane Donikian, Alain Chauffaut, Thierry Duval, and Richard Kulpa. Gasp: from modular programming to distributed execution. In Computer Animation’98, Philadelphia, USA, June 1998. IEEE Computer Society Press.

    Google Scholar 

  16. S. Donikian. Vuems: a virtual urban environment modeling system. In Computer Graphics International’97, Hasselt-Diepenbeek, Belgium, June 1997. IEEE Computer Society Press.

    Google Scholar 

  17. Rémi Cozot. From multibody systems modelling to distributed real-time simulation. In ACM, editor, American Simulation Symposium, New Orleans, USA, 1996.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1999 Springer-Verlag Wien

About this paper

Cite this paper

Moreau, G., Donikian, S. (1999). From Psychological and Real-Time Interaction Requirements to Behavioural Simulation. In: Arnaldi, B., Hégron, G. (eds) Computer Animation and Simulation ’98. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6375-7_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-7091-6375-7_3

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83257-8

  • Online ISBN: 978-3-7091-6375-7

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics