Abstract
This paper proposes a technique for building layer animation models of real objects from 3D surface measurement data. A layered animation model is constructed with 3 layers, the skeleton, low-resolution-control-model and high-resolution model. Initially a skeleton model is manually placed inside the low-resolution control model and high-resolution scanned data. Automatic techniques are introduced to map both the control model and captured data into a single layered model. The resulting model enables efficient, seamless animation by manipulation of the skeleton whilst maintaining the captured high-resolution surface detail.
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© 1999 Springer-Verlag Wien
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Sun, W., Hilton, A., Smith, R., Illingworth, J. (1999). Building Layered Animation Models from Captured Data. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Computer Animation and Simulation ’99. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6423-5_14
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DOI: https://doi.org/10.1007/978-3-7091-6423-5_14
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83392-6
Online ISBN: 978-3-7091-6423-5
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