Skip to main content

Building Layered Animation Models from Captured Data

  • Conference paper
Computer Animation and Simulation ’99

Part of the book series: Eurographics ((EUROGRAPH))

Abstract

This paper proposes a technique for building layer animation models of real objects from 3D surface measurement data. A layered animation model is constructed with 3 layers, the skeleton, low-resolution-control-model and high-resolution model. Initially a skeleton model is manually placed inside the low-resolution control model and high-resolution scanned data. Automatic techniques are introduced to map both the control model and captured data into a single layered model. The resulting model enables efficient, seamless animation by manipulation of the skeleton whilst maintaining the captured high-resolution surface detail.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Babski, C. and Thalmann, D.: A Seamless Shape for HANIM Compliant Bodies. Proc. VRML’99, (1999) 21–28

    Google Scholar 

  2. Bloomenthal, J. and Wyvill, B.: Interactive Techniques for Implicit Modelling. Computer Graphics, Vol. 24., No. 2. (1990) 109–116

    Article  Google Scholar 

  3. Chadwick, J., Haumann, D. R. and Parent, R. E.: Layered Construction for Deformable Animated Characters. Computer Graphics, Vol. 23., No. 3. (1989) 234–243

    Article  Google Scholar 

  4. Forsey, D. R.: A Surface Model for Skeleton-Based Character Animation. Proc. Second Eurographics Workshop on Animation and Simulation (1991) 55–74

    Google Scholar 

  5. Hilton, A., Stoddart, A. J., Illingworth, J. and Windeatt, T.: Implicit Surface-Based Geometric Fusion. Computer Vision and Image Understanding, Vol. 69., No. 3. (1998) 273–291

    Article  Google Scholar 

  6. Kalra, P. and Magnenat Thalmann, N.: Real-Time Animation of Realistic Virtual Human. Computer Graphics and Applications, Vol. 18., No. 5. (1998) 42–56

    Article  Google Scholar 

  7. Lander, J.: Skin them Bones: Game Programming for the Web Generation. Game Developer, May(1994)

    Google Scholar 

  8. Laurent, M. and Magnenat Thalmann, N.: Dirichlet Free-Form Deformations and their Application to Hand Simulation. Computer Animation’97, (1997)

    Google Scholar 

  9. Maestri, G.: Digital Character Animation. New Riders Publishing, Indiana, USA (1996)

    Google Scholar 

  10. Shen, J. and Thalmann, D.: Interactive Shape Design Using Metaballs and Splines. Proc. Implicit Surfaces’95, (1995) 187–196

    Google Scholar 

  11. Turner, R. and Gobbetti, E.: Techniques for Realistic Facial Modelling and Animation. Computer Graphics Forum, Vol. 17., No. 2. (1998) 135–152

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1999 Springer-Verlag Wien

About this paper

Cite this paper

Sun, W., Hilton, A., Smith, R., Illingworth, J. (1999). Building Layered Animation Models from Captured Data. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Computer Animation and Simulation ’99. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6423-5_14

Download citation

  • DOI: https://doi.org/10.1007/978-3-7091-6423-5_14

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83392-6

  • Online ISBN: 978-3-7091-6423-5

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics