Skip to main content

Guiding and Interacting with Virtual Crowds

  • Conference paper
Computer Animation and Simulation ’99

Part of the book series: Eurographics ((EUROGRAPH))

Abstract

This paper presents some aspects to provide interaction with virtual human crowds. We describe some interaction paradigms present in ViCrowd, a system to model and generate virtual crowds with various degrees of autonomy. In addition, a Client/Server architecture is discussed in order to provide interface to guide and communicate with virtual crowds.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Blumberg, B.; Galyean, T. “Multi-Level Direction of Autonomous Creatures for Real-Time Virtual Environments”. SIGGRAPH - Computer Graphics Proceedings, pp 47–54. Los Angeles, 1995.

    Google Scholar 

  2. Bouvier, E.; Cohen E.; and Najman L. “From crowd simulation to airbag deployment: particle systems, a new paradigm of simulation”. Journal of Electronic Imaging 6(1), 94–107 (January1997).

    Article  Google Scholar 

  3. Bordeux, C, Boulic, R and Thalmann, D. “An efficient and Flexible Perception Pipeline for Autonomous Agents”, Proc. Of Eurographics 99, Milan, Sept., 199.

    Google Scholar 

  4. Brogan, D.C., Metoyer, R.A. and Hodgins, J.K. “Dynamically simulated characters in virtual environments”. In IEEE Computer Graphics and Applications. Vol.18, No5, pp 58–69. Sept. 1998.

    Google Scholar 

  5. Chavez, A., Moukas, A. and Maes, P. “Challenger: A Multi-agent System for Distributed Resource Allocation”. Proceedings of AA’97. ACM Press, Feb, 1997. Marina Del Rey, CA USA, pp. 323 – 332.

    Google Scholar 

  6. Cohen, P.R.; Cheyer, A.J.; Wang, M.; Baeg, S.C. “An open agent architecture”, in AAAI Spring Symposium, pp.1–8, March 1994.

    Google Scholar 

  7. Farenc, N.; Boulic, R.; Thalmann, D. “An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context”. Proceedings of EUROGRAPHICS’99. Vol. 18 (1999), Sept. 1999.

    Google Scholar 

  8. Guzzoni, D.; Cheyer, A.; Julia, Luc and Konolige, Kurt. “Many Robots Make Short Work”. SRI International/1996 AAAI Robot Contest.

    Google Scholar 

  9. Kallmann, M. and Thalmann, D. “Modeling Objects for Interaction Tasks”, Proc. Eurographics Workshop on Animation and Simulation, 1998.

    Google Scholar 

  10. Luigi, D., Maniezzo, V. “The Rise of Interaction: Intrinsic Simulation Modelling of the Onset of interacting Behavior”. In: Proceedings of First International Conference on Simulation of Adaptive Behavior. MTI Press, 1990.

    Google Scholar 

  11. Meyer, J.A.; Guillot, A. “From SAB90 to SAB94: Four Years of Animât Research”. In: Proceedings of Third International Conference on Simulation of Adaptive Behavior. Brighton, England, 1994.

    Google Scholar 

  12. Musse, S.R. and Thalmann, D. “A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis”. Proc. Workshop of Computer Animation and Simulation of Eurographics’97, Sept, 1997. Budapest, Hungary.

    Google Scholar 

  13. Musśe, S.R., Babski, C, Capin, T. and Thalmann, D. “Crowd Modelling in Collaborative Virtual Environments”. ACM VRST /98, Taiwan

    Google Scholar 

  14. Noser, H. “A Behavioral Animation System based on L-Systems and Synthetic Sensors for Actors”. PhD thesis. EPFL, Lausanne, Switzerland, 1996.

    Google Scholar 

  15. Perlin, K.; Goldberg, A. “Improv:A System for Scripting Interactive Actors I Virtual Worlds”. SIGGRAPH - Computer Graphics Proceedings. Pp. 205–216. New Orleans, 1996.

    Google Scholar 

  16. Reeves, W. “Particle Systems — A Technique for Modelling a Class of Fuzzy Objects”, ACM Transactions on Graphics — April, 1993 — Vol. 2, No. 2.

    Google Scholar 

  17. Reynolds, C. “Flocks, Herds and Schools: A Distributed Behavioral Model”. Proc. SIGGRAPH ’87, Computer Graphics, v.21, n.4, July, 1987.

    Google Scholar 

  18. Schweiss, E., S. R. Musse, and F. Garat. 1999. An Architecture to Guide Crowds based on rule-based systems. Autonomous Agents’99, Seattle, Washington, USA.

    Google Scholar 

  19. Thalmann, D., “A New Generation of Synthetic Actors: The Interactive Perceptive Actors”. Proc. Pacific Graphics 96, National Chiao Tung University Press, Hsinchu, Taiwan, 1996, pp. 200 – 219.

    Google Scholar 

  20. Tu, X. and Terzopoulos, D. “Artificial Fishes: Physics, Locomotion, Perception, Behavior”. Proc. SIGGRAPH ’94, Computer Graphics, July 1994.

    Google Scholar 

  21. Zeltzer, D. “Task-level Graphical Simulation: Abstraction, Representation and Control”. Making them Move: Mechanics, Control and Animation of Articulated Figures. Edited by N. Badler, B. Barsky and D. Zeltzer. Pp3–33. 1991.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1999 Springer-Verlag Wien

About this paper

Cite this paper

Musse, S.R., Garat, F., Thalmann, D. (1999). Guiding and Interacting with Virtual Crowds. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Computer Animation and Simulation ’99. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6423-5_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-7091-6423-5_3

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83392-6

  • Online ISBN: 978-3-7091-6423-5

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics