Abstract
This paper presents some aspects to provide interaction with virtual human crowds. We describe some interaction paradigms present in ViCrowd, a system to model and generate virtual crowds with various degrees of autonomy. In addition, a Client/Server architecture is discussed in order to provide interface to guide and communicate with virtual crowds.
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© 1999 Springer-Verlag Wien
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Musse, S.R., Garat, F., Thalmann, D. (1999). Guiding and Interacting with Virtual Crowds. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Computer Animation and Simulation ’99. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6423-5_3
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DOI: https://doi.org/10.1007/978-3-7091-6423-5_3
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83392-6
Online ISBN: 978-3-7091-6423-5
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