Abstract
In this paper, the smooth isosurface generation from a set of voxels representing either a volumetric model or a discretization of a given solid is addressed. It is assumed that a certain isosurface value has been already given and that the set of voxels stabbing this value has been extracted from the volumetric model. The goal is to obtain an smooth, C 2, piecewise algebraic surface representing the isosurface. The proposed approach adds one dimension to the problem and works by considering a scalar function with domain coinciding with the octtree (or voxels) universe. An iterative local filtering operator is derived and discussed through several examples.
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© 1998 Springer-Verlag Wien
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Vinacua, A., Navazo, I., Brunet, P. (1998). Octtrees Meet Splines. In: Farin, G., Bieri, H., Brunnett, G., De Rose, T. (eds) Geometric Modelling. Computing Supplement, vol 13. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6444-0_18
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DOI: https://doi.org/10.1007/978-3-7091-6444-0_18
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83207-3
Online ISBN: 978-3-7091-6444-0
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