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Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Pietà

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Rendering Techniques ’98 (EGSR 1998)

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Abstract

We describe the design of a system to augment a light striping camera for three dimensional scanning with a photometric system to capture bump maps and approximate reflectances. In contrast with scanning an object with very high spatial resolution, this allows the relatively efficient and inexpensive acquistion of input for high quality rendering. This system is being used in a project to digitize a Michelangelo Pietà in Florence, Italy.

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© 1998 Springer-Verlag Wien

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Rushmeier, H., Bernardini, F., Mittleman, J., Taubin, G. (1998). Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Pietà. In: Drettakis, G., Max, N. (eds) Rendering Techniques ’98. EGSR 1998. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6453-2_8

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  • DOI: https://doi.org/10.1007/978-3-7091-6453-2_8

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  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83213-4

  • Online ISBN: 978-3-7091-6453-2

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