Abstract
This paper applies plane-parallel radiance transport techniques to scattering from vegetation. The leaves, stems, and branches are represented as a volume density of scattering surfaces, depending only on height and the vertical component of the surface normal. Ordinary differential equations are written for the multiply scattered radiance as a function of the height above the ground, with the sky radiance and ground reflectance as boundary conditions. They are solved using a two-pass integration scheme to unify the two-point boundary conditions, and Fourier series for the dependence on the azimuthal angle. The resulting radiance distribution is used to precompute diffuse and specular “ambient” shading tables, as a function of height and surface normal, to be used in rendering, together with a z-buffer shadow algorithm for direct solar illumination.
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Max, N., Keating, B., Mobley, C., Wu, EH. (1997). Plane-Parallel Radiance Transport for Global Illumination in Vegetation. In: Dorsey, J., Slusallek, P. (eds) Rendering Techniques ’97. EGSR 1997. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6858-5_22
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DOI: https://doi.org/10.1007/978-3-7091-6858-5_22
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