Abstract
The simulation of global illumination has expanded from pure research to industrial software development. This has created new challenges to meet the requirements of professional 3D rendering software users in digital media authoring and visualization. This paper describes these requirements and discusses the approach the company mental images has taken towards fulfilling them.
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Christensen, P.H. (1997). Global Illumination for Professional 3D Animation, Visualization, and Special Effects. In: Dorsey, J., Slusallek, P. (eds) Rendering Techniques ’97. EGSR 1997. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6858-5_29
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DOI: https://doi.org/10.1007/978-3-7091-6858-5_29
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