Abstract
We describe a system for capturing bump maps from a series of images of an object from the same view point, but with varying, known, illumination. Using the illumination information we can reconstruct the surface normals for a variety of, but not all, surface finishes and geometries. The system allows an existing object to be rerendered with new lighting and surface finish without explicitly reconstructing the object geometry.
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© 1997 Springer-Verlag/Wien
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Rushmeier, H., Taubin, G., Guéziec, A. (1997). Applying Shape from Lighting Variation to Bump Map Capture. In: Dorsey, J., Slusallek, P. (eds) Rendering Techniques ’97. EGSR 1997. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6858-5_4
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DOI: https://doi.org/10.1007/978-3-7091-6858-5_4
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