Abstract
Virtual Reality is widely accepted as a promising approach to a better man-machine interface, overcoming the present limitations of desktop systems and adapting more closely to the user needs. Projective VR systems are using metaphors, such as the blackboard or the desk for creating shared working environments that provide a more natural man-machine communication[12][16]. However, today’s technology and advances in telecommunication rapidly change the way the business is carried out, making it a globally distributed process, in which communication and collaboration of geographically dispersed groups is of vital importance. VR systems are adapting accordingly, by providing not only a better man-machine interface, but also by facilitating human to human interaction and collaboration over distance. New challenges are introduced in terms of distribution and interaction. It is not only a question of solving the technical problems of gathering and transmitting multimedia datastreams with sufficient quality and speed, but also a question of addressing the specific needs of human communication. For example, facial expression, body language and eye contact are an integral part of this communication.
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Lalioti, V., Garcia, C., Hasenbrink, F. (1998). Meet.Me@Cyberstage: towards Immersive Telepresence. In: Göbel, M., Landauer, J., Lang, U., Wapler, M. (eds) Virtual Environments ’98. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7519-4_9
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DOI: https://doi.org/10.1007/978-3-7091-7519-4_9
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