Skip to main content

Fast 3D Simulation of Snake Robot Motion

  • Conference paper
Distributed Autonomous Robotic Systems 2

Abstract

Certain control methods for hyperredundant snake robots require high-speed simulation. The standard approach to simulation is by solving the time-dependent differential equations that describe the robot, a procedure which is computationally expensive. Instead, we propose a simplified snake robot model which avoids dynamics, and is suitable for on-line real-time simulation. For slow-moving snake robots, this model accounts for the three important forces: friction, gravity, and contact forces. It is powerful enough to handle sliding over elastic surfaces, rolling with slippage, and to detect unstable positions. Computation can be distributed over the robot, so that pertinent calculations are localized.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Chirikjian, G.S. and Burdick, J.W.: A hyper-redundant manipulator. IEEE Robotics & Automation Magazine. December 1994. p 22–29.

    Google Scholar 

  2. Hirose, S.: Biologically inspired robots. Oxford University Press. 1993. ISBN 0–19–856261–6.

    Google Scholar 

  3. Johnson, K.L.: Contact Mechanics. 1985.

    Google Scholar 

  4. Mclean, A. and Cameron, S.: Snake-based path planning for redundant manipulators. IEEE 1050–4729 /93. 1993. p 275–282.

    Google Scholar 

  5. Nilsson, M. and Ojala, J.: “Self-awareness” in reinforcement learning of snake-like robot locomotion. In Proc. IASTED 95 Int. Conf. on Robotics and Manufacturing. Cancun, Mexico. June 12–14, 1995.

    Google Scholar 

  6. Reznik, D. and Lumelsky, V.: Motion planning with uncertainty for highly redundant kinematic structures: I. free snake’ motion. IEEE Int. Conf. Robotics and Automation. Raleigh, North Carolina. July 7–10, 1992. p 1747–1752.

    Google Scholar 

  7. Shan, Y. and Koren, Y.: Design and motion planning of a mechanical snake. IEEE Trans. on Systems, Man, and Cybernetics. Vol. 23, no. 4. July/August 1993. p. 1091–1100.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1996 Springer Japan

About this paper

Cite this paper

Nilsson, M. (1996). Fast 3D Simulation of Snake Robot Motion. In: Asama, H., Fukuda, T., Arai, T., Endo, I. (eds) Distributed Autonomous Robotic Systems 2. Springer, Tokyo. https://doi.org/10.1007/978-4-431-66942-5_7

Download citation

  • DOI: https://doi.org/10.1007/978-4-431-66942-5_7

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-66944-9

  • Online ISBN: 978-4-431-66942-5

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics