Skip to main content

Creating an Immersive Virtual World through Integration of 2D and 3D Technologies to Implement E-Learning Curricula for Middle School Students

  • Conference paper
  • First Online:

Abstract

E-learning applications are becoming ubiquitous in the classroom. However, they are more commonly implemented within the context of flat, 2D content presentation and testing. In some cases an immersive, 3D learning environment may be more compelling, yet implementation of these systems is often costly and resource-intensive, requiring high-cost development tools and hard to find skill sets. This paper describes a low-cost innovative development and implementation of a successful LAN-based HIV, STD, pregnancy prevention middle school curriculum that featured a 3D gaming interface, 2D tailored activities, and video components. The resulting 3D virtual world containing embedded, pre-existing, 2D activities and video at activity stations met criteria for functionality and usability while meeting educational objectives and cost constraints.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   169.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Tortolero S, Markham C, Peskin M, Shegog R, Addy R, Escobar-Chaves L, Baumler E. “It’s Your Game: A Multimedia Curriculum to Prevent HIV/STI and Pregnancy for Middle Schoolers”, Under Review.

    Google Scholar 

  2. Shegog R, Markham C, Peskin M, Dancel T, Cotton C, Tortolero S. “It’s Your Game: An Innovative Multimedia Virtual World to Prevent HIV/STI and Pregnancy in Middle School Youth”, MedInfo Congress Series Proceedings, August, 2007

    Google Scholar 

  3. Markham, C., Thiel, M., Spooner, K., McKirahan, N., Shegog, R., Peskin, M., Tortolero, S., Reininger, B., Robin, L. “Using Intervention Mapping to develop, implement, and evaluate comparable abstinence education and comprehensive sexuality curricula.” 135th Annual Meeting of the American Public Health Association, Washington, DC, November 3-7, 2007.

    Google Scholar 

  4. Adobe Systems, Inc. (2008). Flash Professional home page. November 21, 2008. <http://www.adobe.com/products/flash/>.

  5. Conitec Datasystems, Inc. (2008). Gamestudio home page. November 2, 2008. <http://www.3dgamestudio.com/>.

  6. Google, Inc. (2007). SketchUp home page. November 19, 2008. <http://sketchup.google.com/>.

  7. Chumbalum Soft. (2008). MilkShape 3D home page. October 30, 2008. <http://chumbalum.swissquake.ch/>.

  8. Right Hemisphere. (2008). Deep Exploration Standard home page. November 20, 2008. <http://www.righthemisphere.com/products/dexp/de_std.html>.

  9. Ultimate Unwrap 3D. (2008). Ultimate Unwrap 3D home page. November 1, 2008. <http://www.unwrap3d.com/>.

  10. Adobe Systems, Inc. (2008). Photoshop home page. November 21, 2008. <http://www.adobe.com/products/photoshop/family/>.

  11. Adobe Systems, Inc. (2008). Flash Player home page. November 21, 2008. <http://www.adobe.com/products/flashplayer/>.

Download references

Acknowledgements

This study was conducted with funding from the Centers for Disease Control and Prevention under cooperative agreement SIP 4-04, “Evaluation of Abstinence-Only and Abstinence-Plus HIV, STI and Pregnancy Prevention for Middle School Student.”

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer Science+Business Media B.V.

About this paper

Cite this paper

Cotton, C., Shegog, R., Markham, C., Thiel, M., Peskin, M., Tortolero, S. (2010). Creating an Immersive Virtual World through Integration of 2D and 3D Technologies to Implement E-Learning Curricula for Middle School Students. In: Iskander, M., Kapila, V., Karim, M. (eds) Technological Developments in Education and Automation. Springer, Dordrecht. https://doi.org/10.1007/978-90-481-3656-8_85

Download citation

Publish with us

Policies and ethics