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An LOD Control Interface for an OpenGL-based Softbody Simulation Framework

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Innovations and Advances in Computer Sciences and Engineering

Abstract

We summarize an interactive GLUI-based interface to the real-time softbody simulation using OpenGL. This interactivity focuses not only the user being able to drag 1D-, 2D-, and 3D-deformable elastic objects selectively or all at once, but also being able to change at run-time various “knobs” and “switches” of the level-of-detail (LOD) of the objects on the scene as well as their physically-based modeling parameters. We discuss the properties of such an interface in its current iteration, advantages and disadvantages, and the main contribution of this work.

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Acknowledgments

We thank the reviewers of this work and their suggestions. This work is sponsored in part by the Faculty of Engineering and Computer Science, Concordia University, Montreal, Quebec, Canada.

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Correspondence to Miao Song .

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Song, M., Grogono, P. (2010). An LOD Control Interface for an OpenGL-based Softbody Simulation Framework. In: Sobh, T. (eds) Innovations and Advances in Computer Sciences and Engineering. Springer, Dordrecht. https://doi.org/10.1007/978-90-481-3658-2_94

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  • DOI: https://doi.org/10.1007/978-90-481-3658-2_94

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  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-90-481-3657-5

  • Online ISBN: 978-90-481-3658-2

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