Abstract
We summarize an interactive GLUI-based interface to the real-time softbody simulation using OpenGL. This interactivity focuses not only the user being able to drag 1D-, 2D-, and 3D-deformable elastic objects selectively or all at once, but also being able to change at run-time various “knobs” and “switches” of the level-of-detail (LOD) of the objects on the scene as well as their physically-based modeling parameters. We discuss the properties of such an interface in its current iteration, advantages and disadvantages, and the main contribution of this work.
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Acknowledgments
We thank the reviewers of this work and their suggestions. This work is sponsored in part by the Faculty of Engineering and Computer Science, Concordia University, Montreal, Quebec, Canada.
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Song, M., Grogono, P. (2010). An LOD Control Interface for an OpenGL-based Softbody Simulation Framework. In: Sobh, T. (eds) Innovations and Advances in Computer Sciences and Engineering. Springer, Dordrecht. https://doi.org/10.1007/978-90-481-3658-2_94
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DOI: https://doi.org/10.1007/978-90-481-3658-2_94
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