Abstract
Several collections of content representing the human anatomical structure have been introduced. However, most of these contain analog content, such as illustrations, which have difficulty in realistically displaying human organs because they use artificial color and simplified drawings. Digital forms of a human anatomy atlas can provide realistic images from arbitrary viewpoints with real colors. We propose a multiple-volume rendering method for a stereoscopic immersive dissection simulator. It provides a stereoscopic display incorporating a motion recognition sensor, such as the Microsoft Kinect. Users can operate this system without touching or manipulating conventional input devices. To verify the effectiveness of our system, we developed a medical application called virtual dissection. Experimental results show that our system efficiently provides high-quality immersive medical data visualization.
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© 2015 Springer Science+Business Media Singapore
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Kwon, K., Kang, DS., Shin, BS. (2015). Immersive Dissection Simulator Using Multiple Volume Rendering. In: Park, DS., Chao, HC., Jeong, YS., Park, J. (eds) Advances in Computer Science and Ubiquitous Computing. Lecture Notes in Electrical Engineering, vol 373. Springer, Singapore. https://doi.org/10.1007/978-981-10-0281-6_9
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DOI: https://doi.org/10.1007/978-981-10-0281-6_9
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