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An Augmented Reality Learning System for Programming Concepts

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Information Science and Applications 2017 (ICISA 2017)

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 424))

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Abstract

Learning programming concepts through traditional learning method is challenging for novice programming students due to it lacks the characteristics to motivate students to further study on the particular content. This paper analyses the results of survey given to students enrolled in computing programmes at Sunway University in 2016. The survey focused on student involvement in learning using student engagement matrix. The overall findings states that students are only moderately engaged, hence we aim to enhance the interactivity and motivation of learning through the use of Augmented Reality (AR) technology in designing the learning system for programming concepts. Two basic of programming structures are implemented and evaluated by 20 novice programming students. 80% of students agreed that AR learning method is an effective method as it provides more fun, interest, provide basic understanding and good effect for students to learn programming.

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Correspondence to Kelwin Seen Tiong Tan .

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© 2017 Springer Nature Singapore Pte Ltd.

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Tan, K.S.T., Lee, Y. (2017). An Augmented Reality Learning System for Programming Concepts. In: Kim, K., Joukov, N. (eds) Information Science and Applications 2017. ICISA 2017. Lecture Notes in Electrical Engineering, vol 424. Springer, Singapore. https://doi.org/10.1007/978-981-10-4154-9_22

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  • DOI: https://doi.org/10.1007/978-981-10-4154-9_22

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-4153-2

  • Online ISBN: 978-981-10-4154-9

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