Abstract
Computational visual simulations are extremely useful and powerful tools for decision-making. The use of virtual and augmented reality (VR/AR) has become a common phenomenon due to real-time and interactive visual simulation tools in architectural and urban design studies and presentations. In this study, a demonstration is performed to integrate structure from motion (SfM) into VR and AR. A 3D modeling method is explored by SfM under real-time rendering as a solution for the modeling cost in large-scale VR. The study examines the application of camera parameters of SfM to realize an appropriate registration and tracking accuracy in marker-less AR to visualize full-scale design projects on a planned construction site. The proposed approach is applied to plural real architectural and urban design projects, and results indicate the feasibility and effectiveness of the proposed approach.
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Acknowledgements
The research was partly supported by JSPS KAKENHI Grant Number JP25350010 and JP26-04368, and joint research funding between Sakaiminato city office and Osaka University. We would also like to take the opportunity to thank Kyokuyo Electric Co., Ltd. and atelier DoN to apply our proposed AR system to the building design project. We thank all the participants for their generous assistance in conducting projects and experiments.
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Fukuda, T. et al. (2017). Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation. In: Çağdaş, G., Özkar, M., Gül, L., Gürer, E. (eds) Computer-Aided Architectural Design. Future Trajectories. CAADFutures 2017. Communications in Computer and Information Science, vol 724. Springer, Singapore. https://doi.org/10.1007/978-981-10-5197-5_4
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DOI: https://doi.org/10.1007/978-981-10-5197-5_4
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