Abstract
Currently most research of virtual scene simulation focus on the establishment algorithm of three-dimensional terrain model in the scene, but rarely consider the communication mechanism, multi-thread synchronization, dynamic loading issues of the distributed three dimensional virtual scenes. In this paper, the simulation engine based on vega prime is achieved by multi-threading technology, and communication protocol is implemented by winsocket technology, then the network architecture with high cohesion and low coupling control/running terminals are built. Combined with dynamic loading model reuse technology, three-dimensional virtual scene system based on distributed network communication is achieved. Based on the algorithm interface reserved in the system, the multitasking cooperative swarm intelligent pathfinding algorithms can be integrated. Then the communication model, multi-thread synchronization, dynamic loading and pathfinding problems are solved in the distributed multitasks three-dimensional visual scene system. The simulation results show that network data communication and the routing algorithm simulation are realized in three-dimensional virtual environment, and the effectiveness and feasibility of the algorithm can be verified, thereby the cost and risk of late operation are reduced.
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This paper is sponsored by teaching and research fund of Wuhan education Bureau (2017008).
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Zhou, J. (2018). Research for Distributed and Multitasking Collaborative Three-Dimensional Virtual Scene Simulation. In: Yuan, H., Geng, J., Liu, C., Bian, F., Surapunt, T. (eds) Geo-Spatial Knowledge and Intelligence. GSKI 2017. Communications in Computer and Information Science, vol 849. Springer, Singapore. https://doi.org/10.1007/978-981-13-0896-3_48
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DOI: https://doi.org/10.1007/978-981-13-0896-3_48
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