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Prompting Deep Learning with Interactive Technologies: Theoretical Perspectives in Designing Interactive Learning Resources and Environments

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Learning in a Digital World

Abstract

Deep content learning requires learners to think about content. Interacting with digital resources and interactive technology-based instructional environments does not guarantee engagement in content thinking. Formal and informal instructional activities and environments are being inundated with opportunities for learners to interact in multiple ways with content through emerging interactive technologies. Questions are being raised as to whether these interactions are leading to critical thinking and deeper content learning. It is not enough to merely interact or “play with” technology resources, rather learners must cognitively manipulate, think about, and reflect on content purposefully, in multiple and flexible ways, throughout these interactions to reach deeper knowledge. This chapter provides a conceptual description of learning and argues for a set of common guidelines to design learning resources and learning environments that integrate interactive technologies in ways that support learners in making meaningful content connections. This set of guidelines was drawn from a synthesis of overlapping tenets defined in generative learning, cognitive-flexibility, and reflection theories and is supported by a multitude of research investigations. Examples of these guidelines in-use, directly integrated into resources or through supporting instructional resources, show how learners can benefit from physical interactions that prompt thinking to achieve deeper content knowledge.

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Notes

  1. 1.

    Note: This review is not intended to be a full analysis of all recent research. Rather, it is a starting point in unpacking relationships among technologies and learning.

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Koszalka, T.A., Wilhelm-Chapin, M.K., Hromalik, C.D., Pavlov, Y., Zhang, L. (2019). Prompting Deep Learning with Interactive Technologies: Theoretical Perspectives in Designing Interactive Learning Resources and Environments. In: Díaz, P., Ioannou, A., Bhagat, K., Spector, J. (eds) Learning in a Digital World. Smart Computing and Intelligence. Springer, Singapore. https://doi.org/10.1007/978-981-13-8265-9_2

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