Abstract
Honor of Kings is a multiplayer online battle arena game in which two teams fight with each other with five players controlling five different heroes on each side. By 2017, Honor of Kings has over 80 million daily active players and 200 million monthly active players and was both the world’s most popular and highest-grossing game of all time as well as the most downloaded gaming app globally. In this paper, we will introduce a prediction model based on a machine learning algorithm to forecast the victory of Honor of Kings 5V5 game by considering the heroes formation on each side using a gaming history dataset.
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Acknowledgments
The work was supported by Key Technologies Research and Development Program of China (2017YFC0405805-04) and Basal Research Fund of China (2018B57614).
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Wang, L., Tang, Y., Liu, J. (2020). WPQA: A Gaming Support System Based on Machine Learning and Knowledge Graph. In: Wang, X., Lisi, F., Xiao, G., Botoeva, E. (eds) Semantic Technology. JIST 2019. Communications in Computer and Information Science, vol 1157. Springer, Singapore. https://doi.org/10.1007/978-981-15-3412-6_19
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DOI: https://doi.org/10.1007/978-981-15-3412-6_19
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