Abstract
This paper presents an improved deep reinforcement learning (DRL) algorithm, namely Advanced Actor Critic (AAC), which is based on Actor Critic (AC) algorithm, to the video game Artificial intelligence (AI) training. The advantage distribution estimator, Normal Constraint (NC) function and exploration based on confidence are introduced to improve the AC algorithm, in order to achieve accurate value estimate, select continuous spatial action correctly, and explorate effectively. The aim is to improve the performance of conventional AC algorithm in a complex environment. A case study of video game StarCraft II mini-game AI training is employed. The results verify that the improved algorithm effectively improves the performance in terms of the convergence rate, maximum reward, average reward in every 100 episode, and time to reach a specific reward, etc. The analysis on how these modifications improve the performance is also given through interpretation of the feature layers in the mini-games.
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Notes
- 1.
The adopted A3C network refers to the project at https://github.com/xhujoy/pysc2-agents.
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Funding
This research was supported by National Key Research and Development Program of China (Project No. 2018YFF0300300) and National Natural Science Foundation of China (Project No. 61803162).
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Zha, Z., Tang, X., Wang, B. (2020). An Advanced Actor-Critic Algorithm for Training Video Game AI. In: Zhang, H., Zhang, Z., Wu, Z., Hao, T. (eds) Neural Computing for Advanced Applications. NCAA 2020. Communications in Computer and Information Science, vol 1265. Springer, Singapore. https://doi.org/10.1007/978-981-15-7670-6_31
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DOI: https://doi.org/10.1007/978-981-15-7670-6_31
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