Abstract
Deep reinforcement learning is an emerging approach to solve the decision making of multi-agent systems in recent years, and currently has achieved good results in small-scale decision problems. However, when the number of agents increases, the dynamic of the other agent strategies and the proportional enlargement of information between the agent lead to “non-stationarity”, “dimensional catastrophe” and many other problems. In order to solve Multi-Agent Deep Deterministic Policy Gradient (MADDPG) are difficult to converge when the size of multi-agent systems exceeds a certain number, a deep reinforcement learning collaboration algorithm for multi-agent systems based on weighted mean field is proposed. The mean field is used to reconstruct the dynamic decision action of other agent involved in the decision making, while assigning different weights to each agent action based on the set of relevant attributes, transforming the joint action of the agent into the mean action of the other agent formed through the weighted mean field, and serving as an update function of the actor network and state function in the multi-agent deep deterministic policy gradient algorithm parameters to simplify the scale of interaction. In this paper, the effectiveness of the algorithm is validated by Battle game scenarios from convergence, win rates at different scenario sizes, win rates of different algorithms, and other game performance.
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Fang, B., Wu, B., Wang, Z., Wang, H. (2021). Large-Scale Multi-agent Reinforcement Learning Based on Weighted Mean Field. In: Sun, F., Liu, H., Fang, B. (eds) Cognitive Systems and Signal Processing. ICCSIP 2020. Communications in Computer and Information Science, vol 1397. Springer, Singapore. https://doi.org/10.1007/978-981-16-2336-3_28
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DOI: https://doi.org/10.1007/978-981-16-2336-3_28
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