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Design Guidelines for Developing Systems for Dialogue System Competitions

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Conversational AI for Natural Human-Centric Interaction

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 943))

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Abstract

Because dialogue system development involves a variety of factors and requires multifaceted consideration, design guidelines for such development would be helpful. Although a neural-based approach can be used, it requires a vast amount of dialogue data, which would take too much effort to collect in the case of a system for a specific, fixed-length dialogue. Furthermore, the system design should explicitly consider errors in automatic speech recognition and language understanding, because they degrade the user impression and are inevitable when the system talks with general users. Accordingly, we propose design guidelines for developing such dialogue systems. Systems developed with the aid of these guidelines took first place in two dialogue system competitions: the situation track of the second Dialogue System Live Competition and a pre-preliminary contest of the Dialogue Robot Competition. Our proposed design guidelines are to: (1) make the system take initiative, (2) prevent dialogue flows from relying too much on user utterances, and (3) include in utterances that the system understands what the user said. We describe details and examples for the systems designed for each of the two competitions.

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Notes

  1. 1.

    https://dialog-system-live-competition.github.io/dslc2/ (written in Japanese).

  2. 2.

    https://telegram.org/.

  3. 3.

    A similar guideline, “Avoid system utterances that may induce user questions,” was also listed as a design guideline in our previous framework for developing closed-domain chat dialogue systems [14].

  4. 4.

    This approach is from a lecture given by Dr. Iio before DSLC2. The video (in Japanese) is available at https://dialog-system-live-competition.github.io/dslc2/lecture.html. It is part of the know-how shared in Prof. Ishiguro’s Laboratory at Osaka University, where he previously worked and where several talking robots were developed.

  5. 5.

    https://dialog-system-live-competition.github.io/dslc2/result.html.

  6. 6.

    This is similar to the “MoveOn” strategy [3].

  7. 7.

    The remaining four items with lower correlations were as follows: “The dialogue went well,” “The system was polite,” “The system was friendly,” and “The system did not often change the topic.” These items were of relatively lower importance, given the current system performance.

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Acknowledgements

This work was partly supported by JSPS KAKENHI Grant Numbers JP19H05692 and JP19H04171, and JST, PRESTO Grant Number JPMJPR1857, Japan.

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Correspondence to Kazunori Komatani .

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Komatani, K., Takeda, R., Nakashima, K., Nakano, M. (2022). Design Guidelines for Developing Systems for Dialogue System Competitions. In: Stoyanchev, S., Ultes, S., Li, H. (eds) Conversational AI for Natural Human-Centric Interaction. Lecture Notes in Electrical Engineering, vol 943. Springer, Singapore. https://doi.org/10.1007/978-981-19-5538-9_11

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  • DOI: https://doi.org/10.1007/978-981-19-5538-9_11

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