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Philosophy and History from a Cross-Cultural Perspective: Learning Based on the Assassin's Creed

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Computer Science and Education. Computer Science and Technology (ICCSE 2023)

Abstract

Gamification and Game-Based Learning is an important studying theme in the field of Computer Science & Education, and Assassin’s Creed, a series of historical games, facilitate social education. This paper will first evaluate the historical and educational significance of Assassin’s Creed of Assassin’s Creed, illustrate that Historical Comparisons, Civilization Diversity and Role-playing are three types of cross-cultural activities working to help education when students playing Assassin’s Creed and finally recommend some innovative strategies for Assassin’s Creed to improve its social education function while keeping its playability. I hope that more producers can co-operate with scholars to design games with their advanced computer technology to achieve the goal of education.

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Correspondence to Fangting Han .

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Chen, P., Han, F. (2024). Philosophy and History from a Cross-Cultural Perspective: Learning Based on the Assassin's Creed. In: Hong, W., Kanaparan, G. (eds) Computer Science and Education. Computer Science and Technology. ICCSE 2023. Communications in Computer and Information Science, vol 2023. Springer, Singapore. https://doi.org/10.1007/978-981-97-0730-0_4

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  • DOI: https://doi.org/10.1007/978-981-97-0730-0_4

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-97-0729-4

  • Online ISBN: 978-981-97-0730-0

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