Skip to main content

Design and Exploration of Digital Media Comprehensive Experiment Based on 3E

  • Conference paper
  • First Online:
Computer Science and Education. Educational Digitalization (ICCSE 2023)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 2025))

Included in the following conference series:

  • 110 Accesses

Abstract

In order to enable college students to integrate the knowledge of various professional courses and break the experimental barriers between professional courses, and under the background of promoting the construction of Emerging Engineering Education (3E) by the Ministry of Education of China, this paper studies and explores the teaching contents and methods of comprehensive experiment of digital media courses, aiming at cultivating students’ ability of innovative thinking, analyzing and solving complex problems, and improving students’ ability of mutual cooperation and engineering practice. Based on Outcomes Based Education (OBE), a comprehensive experimental case of interaction between virtual objects and hand posture is designed. The case puts forward an assessment method focusing on the evaluation of students’ comprehensive experimental practice ability. The experiment case can broaden students’ horizons, cultivate students’ innovative spirit, improve students’ engineering practice ability. We achieved good teaching results in practice.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 64.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 84.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Quan, S., Cai, L.: Construction and practice of engineering training system for new engineering. Value Eng. 298–299 (2018)

    Google Scholar 

  2. Zhu, B., Wu, F.: Research on the training scheme of digital media technology talents from the perspective of new engineering. J. Zhejiang Shuren Univ. 2, 42–46 (2018)

    Google Scholar 

  3. He, Y., Shi, B.: Practical research on project driven in program teaching of digital media technology specialty. J. Lanzhou Univ. Arts Sci. 5, 117–119 (2017)

    Google Scholar 

  4. Liu, G., Li, W.: Thinking and exploration on the training of applied talents of digital media technology under the background of “new engineering.” Educ. World 43, 103–104 (2018)

    Google Scholar 

  5. Li, L., Zhang, Y., Du, J.: Research and Reform on the training mode of practical talent under the background of new engineering – take digital media technology specialty of Lanzhou University of Arts and science as an example. J. Lanzhou Univ. Arts Sci. (Nat. Sci.) 36(2), 122–128 (2022)

    Google Scholar 

  6. Kang, H., Wang, G., Zhang, L.: Taking practical teaching as a platform to improve college students’ scientific and technological innovation ability. China Adult Educ. 16, 133–134 (2008)

    Google Scholar 

  7. Zhao, X., Ning, G.: Innovation of digital media education concept in the era of media convergence – thinking based on the practice of “project + competition” double drive teaching mode. Art Educ. 336(20), 67–68 (2018)

    Google Scholar 

  8. Cheng, C., Wu, Y., Xiao, M.: Application of project case inspired teaching method in human-computer interaction course teaching. University Education, vol. 5 (2017)

    Google Scholar 

  9. Chen, A., Lu, M., Zheng, S.: Research on experimental teaching mode of digital media technology and application based on CDIO mode. Comput. Knowl. Technol. 15(12) (2019)

    Google Scholar 

  10. Du, X.: Probe into the practical teaching reform of digital media design specialty based on project driving. China Packag. 11, 65–68 (2015)

    Google Scholar 

  11. Li, L., Wang, N., Tang, S.: OBE based reform for software project management curriculum. In: The 14th International Conference on Computer Science & Education (ICCSE), pp. 1075–1079 (2019)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Huawei Pan .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Pan, H., Li, L. (2024). Design and Exploration of Digital Media Comprehensive Experiment Based on 3E. In: Hong, W., Kanaparan, G. (eds) Computer Science and Education. Educational Digitalization. ICCSE 2023. Communications in Computer and Information Science, vol 2025. Springer, Singapore. https://doi.org/10.1007/978-981-97-0737-9_11

Download citation

  • DOI: https://doi.org/10.1007/978-981-97-0737-9_11

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-97-0736-2

  • Online ISBN: 978-981-97-0737-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics