Skip to main content

An Empirical Analysis of Gumbel MuZero on Stochastic and Deterministic Einstein Würfelt Nicht!

  • Conference paper
  • First Online:
Technologies and Applications of Artificial Intelligence (TAAI 2023)

Abstract

MuZero and its successors, Gumbel MuZero and Stochastic MuZero, have achieved superhuman performance in many domains. MuZero combines Monte Carlo tree search and model-based reinforcement learning, which allows it to be utilized in complex environments without prior knowledge of actual dynamics. Gumbel MuZero enhances the training quality of MuZero by guaranteeing policy improvement, which allows it to learn with a limited number of simulations for tree search. Stochastic MuZero broadens the applicable domains using a redesigned model, which allows it to cope with stochastic environments. Recently, an approach combining Gumbel MuZero and Stochastic MuZero was applied to a stochastic game called 2048, discovering a counterintuitive phenomenon: agents trained with only 3 simulations performed better than agents trained with 16 or 50 simulations. However, this phenomenon has only been observed in 2048 and awaits further investigations. This paper aims to examine two questions, namely Question 1: whether this phenomenon also happens in another well-known stochastic game, EinStein würfelt nicht! (EWN), and Question 2: whether the stochasticity of the environment is the main reason for the phenomenon. To investigate these questions, this paper analyzes the training results using stochastic EWN and four deterministic EWN variants. The experiments confirm that the phenomenon also happens in the stochastic EWN, while not in the deterministic variants, suggesting that stochasticity leads to better performance of agents trained with lower simulations.

C.-L. Kuo and P.-T. Chen—Equal contribution.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Schrittwieser, J., et al.: Mastering Atari, Go, chess and shogi by planning with a learned model. Nature 588(7839), 604–609 (2020)

    Article  Google Scholar 

  2. Silver, D., et al.: A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play. Science 362(6419), 1140–1144 (2018)

    Article  MathSciNet  Google Scholar 

  3. Danihelka, I., Guez, A., Schrittwieser, J., Silver, D.: October. Policy improvement by planning with Gumbel. In: International Conference on Learning Representations (2021)

    Google Scholar 

  4. Kool, W., Van Hoof, H., Welling, M.: Stochastic beams and where to find them: The Gumbel-top-k trick for sampling sequences without replacement. In: International Conference on Machine Learning, pp. 3499–3508. PMLR (2019)

    Google Scholar 

  5. Karnin, Z., Koren, T., Somekh, O.: Almost optimal exploration in multi-armed bandits. In: International Conference on Machine Learning, pp. 1238–1246. PMLR (2013)

    Google Scholar 

  6. Antonoglou, I., Schrittwieser, J., Ozair, S., Hubert, T.K., Silver, D.: Planning in stochastic environments with a learned model. In: International Conference on Learning Representations (2021)

    Google Scholar 

  7. Kao, C.Y., Guei, H., Wu, T.R., Wu, I.C.: Gumbel MuZero for the game of 2048. In: 2022 International Conference on Technologies and Applications of Artificial Intelligence (TAAI), pp. 42–47. IEEE (2022)

    Google Scholar 

  8. Chen, C.H., Chiu, S.Y., Lin, S.S.: Design and implementation of EinStein Würfelt Nicht program Monte_Alpha. Electronics 12(13), 2936 (2023)

    Article  Google Scholar 

  9. Sutton, R.S., Barto, A.G.: Reinforcement Learning: An introduction. MIT Press (2018)

    Google Scholar 

  10. Couetoux, A.: Monte Carlo tree search for continuous and stochastic sequential decision making problems (Doctoral dissertation, Université Paris Sud-Paris XI) (2013)

    Google Scholar 

  11. Van Den Oord, A., Vinyals, O.: Neural discrete representation learning. In: Advances in Neural Information Processing Systems, vol. 30 (2017)

    Google Scholar 

  12. He, K., Zhang, X., Ren, S., Sun, Ji.: Identity mappings in deep residual networks. In: Leibe, B., Matas, J., Sebe, N., Welling, M. (eds.) ECCV 2016. LNCS, vol. 9908, pp. 630–645. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-46493-0_38

    Chapter  Google Scholar 

  13. Kingma, D.P., Ba, J.: Adam: A method for stochastic optimization. arXiv preprint arXiv:1412.6980 (2014)

  14. Chen, C.H., Chiu, S.Y., Lin, S.S., Chen, J.C.: Monte_Alpha wins the EinStein Würfelt Nicht tournament. ICGA J. 44(3), 111–113 (2022)

    Article  Google Scholar 

Download references

Acknowledgments

This research is partially supported by the National Science and Technology Council (NSTC) of the Republic of China (Taiwan) under Grant Numbers 110-2221-E-A49-067-MY3, 111-2221-E-A49-101-MY2, 111-2634-F-A49-013-, 111-2222-E-001-001-MY2; and Japan Society for the Promotion of Science (JSPS) KAKENHI under Grant Number JP22K12339.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ti-Rong Wu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Kuo, CL. et al. (2024). An Empirical Analysis of Gumbel MuZero on Stochastic and Deterministic Einstein Würfelt Nicht!. In: Lee, CY., Lin, CL., Chang, HT. (eds) Technologies and Applications of Artificial Intelligence. TAAI 2023. Communications in Computer and Information Science, vol 2074. Springer, Singapore. https://doi.org/10.1007/978-981-97-1711-8_25

Download citation

  • DOI: https://doi.org/10.1007/978-981-97-1711-8_25

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-97-1710-1

  • Online ISBN: 978-981-97-1711-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics