Abstract
One of the primary challenges in online learning environments is to retain learner engagement. Several different instructional strategies are proposed both in online and offline environments to enhance learner engagement. The Concept Attainment Model is one such instructional strategy that focuses on learners acquiring a deeper understanding of a concept rather than just its dictionary definition. This is done by searching and listing the properties used to distinguish examples from non-examples of various concepts. Our work attempts to apply the Concept Attainment Model to build conceptual riddles, to deploy over online learning environments. The approach involves creating factual triples from learning resources, classifying them based on their uniqueness to a concept into ‘Topic Markers’ and ‘Common’, followed by generating riddles based on the Concept Attainment Model’s format and capturing all possible solutions to those riddles. The results obtained from the human evaluation of riddles prove encouraging.
Supported by Gooru (https://gooru.org/).
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- 9.
- 10.
- 11.
References
Martin, F., Borup, J.: Online learner engagement: conceptual definitions, research themes, and supportive practices. Educ. Psychol. 57(3), 162–177 (2022)
Zerdoudİ, S., Tadjer, H., Lafİfİ, Y.: Study of learner’s engagement in online learning environments. Inter. J. Inform. Appli. Math. 6(1), 11-28
Kalani, A.: A study of the effectiveness of concept attainment model over conventional teaching method for teaching science in relation to achievement and retention. Inter. Res. J. 2(5), 436–437 (2009)
Yi, J.: Effective ways to foster learning. Perform. Improv. 44(1), 34–38 (2005)
Prince, M.: Does active learning work? a review of the research. J. Eng. Educ. 93(3), 223–231 (2004)
Kumar, A., Mathur, M.: Effect of concept attainment model on acquisition of physics concepts. Univ. J. Educ. Res. 1(3), 165–169 (2013)
Habib, H.: Effectiveness of concept attainment model of teaching on achievement of XII standard students in social sciences. Shanlax Inter. J. Educ. 7(3), 11–15 (2019)
Haetami, A., Maysara, M., Mandasari, E.C.: The effect of concept attainment model and mathematical logic intelligence on introductory chemistry learning outcomes. Jurnal Pendidikan dan Pengajaran 53(3), 244-255 (2020)
Joyce, B., Weil, M., Calhoun, E.: Models of teaching (2003)
Doolittle, J.H.: Using riddles and interactive computer games to teach problem-solving skills. Teach. Psychol. 22(1), 33–36 (1995)
Denny, R.A., et al.: Elementary Who am I riddles. J. Chem. Educ. 77(4), 477 (2000)
Shaham, H.: The riddle as a learning and educational tool. Creat. Educ. 4(06), 388 (2013)
Sultan, A.Z., Hamzah, N., Rusdi, M.: Implementation of simulation based-concept attainment method to increase interest learning of engineering mechanics topic. J. Phys. Conf. Ser. 953(1) (2018)
Ritchie, G.: The JAPE riddle generator: technical specification. Institute for Communicating and Collaborative Systems (2003)
Waller, A., et al.: Evaluating the standup pun generating software with children with cerebral palsy. ACM Trans. Accessible Comput. (TACCESS) 1(3), 1–27 (2009)
Colton, S.: Automated puzzle generation. In: Proceedings of the AISB 2002 Symposium on AI and Creativity in the Arts and Science (2002)
Pintér, B., et al.: Automated word puzzle generation using topic models and semantic relatedness measures. Annales Universitatis Scientiarum Budapestinensis de Rolando Eötvös Nominatae, Sectio Computatorica, vol. 36 (2012)
Guerrero, I., et al.: TheRiddlerBot: a next step on the ladder towards computational creativity. In: Toivonen, H., et al. (ed.) Proceedings of the Sixth International Conference on Computational Creativity (2015)
Galván, P., et al.: Riddle generation using word associations. In: Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016) (2016)
Tyler, B., Wilsdon, K., Bodily, P.M.: Computational humor: automated pun generation. In: ICCC (2020)
Khandelwal, U., et al.: Generalization through memorization: Nearest neighbor language models. arXiv preprint arXiv:1911.00172 (2019)
Johnson, J., Douze, M., Jégou, H.: Billion-scale similarity search with gpus. IEEE Trans. Big Data 7(3), 535–547 (2019)
Malkov, Y.A., Yashunin, D.A.: Efficient and robust approximate nearest neighbor search using hierarchical navigable small world graphs. IEEE Trans. Pattern Anal. Mach. Intell. 42(4), 824–836 (2018)
Bintz, W.P., et al.: Using literature to teach inference across the curriculum. Voices Middle 20(1), 16 (2012)
Lehmann, J., et al.: Dbpedia-a large-scale, multilingual knowledge base extracted from wikipedia. Semantic web 6(2), 167–195 (2015)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2024 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Parasa, N.S., Diwan, C., Srinivasa, S., Ram, P. (2024). An Automated Approach for Generating Conceptual Riddles. In: Yang, DN., Xie, X., Tseng, V.S., Pei, J., Huang, JW., Lin, J.CW. (eds) Advances in Knowledge Discovery and Data Mining. PAKDD 2024. Lecture Notes in Computer Science(), vol 14650. Springer, Singapore. https://doi.org/10.1007/978-981-97-2266-2_13
Download citation
DOI: https://doi.org/10.1007/978-981-97-2266-2_13
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-97-2265-5
Online ISBN: 978-981-97-2266-2
eBook Packages: Computer ScienceComputer Science (R0)