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Technical Skill Evaluation and Training Using Motion Curved Surface in Considered Velocity and Acceleration

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Frontiers of Computer Vision (IW-FCV 2024)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 2143))

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Abstract

Sports skill differences between beginners and experts are visualized and quantified by curvature and area of motion curved surfaces using Microsoft Kinect. However, the technical skills of the engineer are not clarified. The technical skills need expert motion trajectory, rhythm, and well-timing. In this paper, we visualize and quantify technical skills, such as engineering and job training. In addition, we suggest the velocity curved surface and acceleration curved surface in motion curved surfaces, and the beginner exercises the skill training using the motion curved surfaces. In this result, the beginner skill improves using the motion curved surface training.

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Acknowledgments

This work is supported by JSPS KAKENHI Grant-in-Aid for Scientific Research (C) KAKENHI Grant Number 22K02881.

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Correspondence to Kaoru Mitsuhashi .

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© 2024 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

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Mitsuhashi, K. (2024). Technical Skill Evaluation and Training Using Motion Curved Surface in Considered Velocity and Acceleration. In: Irie, G., Shin, C., Shibata, T., Nakamura, K. (eds) Frontiers of Computer Vision. IW-FCV 2024. Communications in Computer and Information Science, vol 2143. Springer, Singapore. https://doi.org/10.1007/978-981-97-4249-3_6

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  • DOI: https://doi.org/10.1007/978-981-97-4249-3_6

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-97-4248-6

  • Online ISBN: 978-981-97-4249-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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