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The Research on the Challenges Confronted by the Combination of Virtual Reality Technology and Educational Games

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Computer Science and Education (ICCSE 2022)

Abstract

As one of the key technologies of the 21st century, virtual reality technology has been widely used in the field of education, and educational games based on this technology are becoming increasingly mature. This article adopts a case study approach to investigate examples of combining virtual reality technology with educational games. The article focuses on the advantages, necessity and development of virtual reality technology in the field of educational games as well as its characteristics, and presents the problems and challenges in the process of combining virtual reality technology with educational games to provide reference and reference for empirical research in this field.

This work is supported by Research on the Construction of Embodied Cognitive Learning Approach Supported by Virtual Reality Technology in the Humanities and Social Sciences of Jiangxi Province in 2020 (Project No. JY20106).

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Correspondence to Yang Kuang .

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Kuang, Y., Yang, S., Jiang, J. (2023). The Research on the Challenges Confronted by the Combination of Virtual Reality Technology and Educational Games. In: Hong, W., Weng, Y. (eds) Computer Science and Education. ICCSE 2022. Communications in Computer and Information Science, vol 1811. Springer, Singapore. https://doi.org/10.1007/978-981-99-2443-1_3

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  • DOI: https://doi.org/10.1007/978-981-99-2443-1_3

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-99-2442-4

  • Online ISBN: 978-981-99-2443-1

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