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Project-Based Learning for 3D Animation Course

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Computer Science and Education (ICCSE 2022)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1812))

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Abstract

3D animation design is an optional course for some liberal arts majors in our university. Generally, the computer skills of the students in these majors are relatively low. It is hard to understand the concepts of computer animation and master the 3D software application for them. This study demonstrates the experience of using the project-based learning (PBL) method to teach 3D animation design in an evolving program. In the project, students learn 3D animation design with 3ds MAX by completing an architectural tour. The teaching process of PBL is divided into three stages: project assignment, following guidance, and works evaluation. The students involved in the study appreciate the PBL instructional design using an architectural tour for 3D animation course. The PBL method can make students actively engage in learning activities, which are essential for mastering basic concepts, combining theory with practice, and obtaining systematic cognition. The teaching assessment at the end of the semester shows that the PBL method is feasible and effective.

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Wei, W., Zhang, T., Zhang, X. (2023). Project-Based Learning for 3D Animation Course. In: Hong, W., Weng, Y. (eds) Computer Science and Education. ICCSE 2022. Communications in Computer and Information Science, vol 1812. Springer, Singapore. https://doi.org/10.1007/978-981-99-2446-2_1

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  • DOI: https://doi.org/10.1007/978-981-99-2446-2_1

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-99-2445-5

  • Online ISBN: 978-981-99-2446-2

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