Skip to main content

Analysis and Conclusion: Children’s Safety Education Games Based on VR

  • Conference paper
  • First Online:
Computer Science and Education (ICCSE 2022)

Abstract

The problems of traditional safety education games, such as boring content, single scene, poor sense of experience and immersion, are gradually emerging. This paper analyzes and sums up six different kinds of safety education games, and leads to the advantages of safety education games with VR technology. This paper analyzes the application advantages and general design principles of VR technology in children’s safety education games from the angles of immersion, interactivity and situational style, summarize the future trend of children’s safety education games based on VR technology.

Supported by Educational Planning in Jiangxi Province in 2020 (Key) An Empirical Study on College Students’ Innovation and Entrepreneurship Education Based on STEM Concept(Project: No.20ZD049).

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 89.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Anderson, J.R., Reder, L.M., Simon, H.A.: Situated learning and education. Educ. Res. 25(4), 5–11 (1996)

    Article  Google Scholar 

  2. Hung, I.C., Lin, L.I., Fang, W.C., Chen, N.S.: Learning with the body: an embodiment-based learning strategy enhances performance of comprehending fundamental optics. Interact. Comput. 26(4), 360–371 (2014)

    Article  Google Scholar 

  3. Liu, W.: VR technology analysis and application development. Comput. Knowl. Technol. 9, 243 (2019)

    Google Scholar 

  4. Van Krevelen, D., Poelman, R.: A survey of augmented reality technologies, applications and limitations. Int. J. Virtual Reality 9(2), 1–20 (2010)

    Article  Google Scholar 

  5. Wen, G., Xia, Y., Wang, Y., Hu, Z., Wu, D.: Design of virtual training system for horizontally oriented drill based on unity 3D. J. Syst. Simul. 32(5), 801 (2020)

    Google Scholar 

  6. Wilson, M.: Six views of embodied cognition. Psychon. Bull. Rev. 9, 625–636 (2002)

    Article  Google Scholar 

  7. Zhang, W., Hu, Y.: Research on game design of children’s safety education based on augmented reality technology. Design 08, 150–152 (2020)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Qianyu Wang .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Kuang, Y., Wang, Q., Jiang, J. (2023). Analysis and Conclusion: Children’s Safety Education Games Based on VR. In: Hong, W., Weng, Y. (eds) Computer Science and Education. ICCSE 2022. Communications in Computer and Information Science, vol 1812. Springer, Singapore. https://doi.org/10.1007/978-981-99-2446-2_53

Download citation

  • DOI: https://doi.org/10.1007/978-981-99-2446-2_53

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-99-2445-5

  • Online ISBN: 978-981-99-2446-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics