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Study on Random Generation of Virtual Avatars Based on Big Data

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Big Data and Security (ICBDS 2022)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1796))

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Abstract

With big data growing rapidly in importance over the past few years, Virtual Reality (VR) display technology has gained widespread attention. Especially, virtual avatars with unique identification are becoming increasingly important. Traditional generation methods are complicated, time consuming and low image quality. To improve the quality and rendering speed of generated virtual avatars, we present a set of optimized parameters of GAN based on deep learning. The experimental results showed that the best image quality is achieved in the case of ADAM (Optimization Function), BCE (Loss Function), l-r = 0.00075 (Learning Rate), the epoch = 200. The questionnaire survey showed that the recognition accuracy could be up to 84.29%. The conclusion of the questionnaire survey is consistent with our experimental results.

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Acknowledgements

The authors gratefully acknowledge the participants in the user study and the anonymous reviewers for their constructive comments.

Funding

Funding by Basic Science (Natural Science) research project of Jiangsu Province(21KJB520038), the Scientific Research Foundation for Advanced Talents, Nanjing Institute of Technology (YKJ201979), and Natural Science Foundation of Jiangsu Province, China (Grant No. BK20201468).

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Correspondence to Jian Zhao .

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Zhao, J., Peng, M., Zhu, BL., Li, LL. (2023). Study on Random Generation of Virtual Avatars Based on Big Data. In: Tian, Y., Ma, T., Jiang, Q., Liu, Q., Khan, M.K. (eds) Big Data and Security. ICBDS 2022. Communications in Computer and Information Science, vol 1796. Springer, Singapore. https://doi.org/10.1007/978-981-99-3300-6_26

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  • DOI: https://doi.org/10.1007/978-981-99-3300-6_26

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-99-3299-3

  • Online ISBN: 978-981-99-3300-6

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