Abstract
The melodious recitation of Quran verses, known as Tarannum, impacts the reciters’ and audiences’ understanding and perception. Several experts on Tarannum melodies often train their apprentices in continuous lessons covering techniques on voice activation and correct recitations. The availability of an interactive application can help promote constant training and effectively complement the lessons. An interactive approach to Tarannum lessons is not widely available and is often developed for recognising the Arabic alphabet rather than practising melodies and recitations. A mobile application is one of the most widely implemented learning and training applications, as it offers interactive feedback to motivate users to continue the lessons repetitively. The lack of mobile applications to promote Tarannum learning reduces the interest in becoming competent reciters. This is because traditional melody training requires one-on-one instruction from an instructor to perfect the melody. The lack of an interactive Tarannum application affects Muslims who cannot practice the Tarannum skills and foundation through conventional learning sessions. Therefore, this project proposes a mobile learning application for Tarannum. The application can assist Muslims in learning Tarannum by improving their melodic recitation techniques and, simultaneously, can give the user an enjoyable experience by proposing a game-based learning approach. This was done in response to the need for an application to assist Muslims in learning Tarannum and evaluating their Tarannum techniques. For the extended project, the application can be enhanced by implementing an algorithm for Tarannum melody detection that will be more helpful for people who want to learn Tarannum.
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Acknowledgement
This paper reports on the part of the segmented works carried out by a group of final-year students. The project is conducted at and funded by the Faculty of Computing, Informatics and Mathematics, Universiti Teknologi MARA (UiTM), Shah Alam, Selangor.
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Nadziman, M.I.M., Hanum, H.F.M., Adnan, N.A.K., Diah, N.M., Bakar, Z.A. (2024). Game-Based Mobile Application for Tarannum Learning. In: Badioze Zaman, H., et al. Advances in Visual Informatics. IVIC 2023. Lecture Notes in Computer Science, vol 14322. Springer, Singapore. https://doi.org/10.1007/978-981-99-7339-2_20
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