Abstract
We are currently developing an AR–AR collaboration game to support children’s learning in museums. This system provides an AR–AR collaboration experience between multiple mobile PC devices for a collaborative exhibition viewing experience through joint physical actions in the game. A prototype of an exploration game for one person using physical actions that can be played on a mobile PC device has been developed as the first stage of our project. We evaluated the operability of the physical actions and the appropriateness of the gameplay style for child visitors in a preliminary experiment. On this basis, we developed an AR–AR collaboration game that can be played by two people using joint physical actions. This paper describes the preliminary experiments, evaluation results, and current system.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Andre, L., Durksen, T., Volman, M.L.: Museums as avenues of learning for children: a decade of research. Learn. Environ. Res. 20, 47–76 (2017). https://doi.org/10.1007/s10984-016-9222-9
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B.: Recent advances in augmented reality. IEEE Comput. Graphics Appl. 21(6), 34–47 (2001). https://doi.org/10.1109/38.963459
Behrendt, M., Franklin, T.: A review of research on school field trips and their value in education. Int. J. Environ. Sci. Educ. 9, 235–245 (2014). https://doi.org/10.12973/ijese.2014.213a
Caiman, C., Lundegård, I.: Young children’s imagination in science education and education for sustainability. Cult. Sci. Edu. 13, 687–705 (2018). https://doi.org/10.1007/s11422-017-9811-7
Callanan, M., Cervantes, C., Loomis, M.: Informal learning. WIREs Cogn. Sci. 2(6), 646–655 (2011). https://doi.org/10.1002/wcs.143
Chang, Y., L’Yi, S., Koh, K., Seo, J.: Understanding users’ touch behavior on large mobile touch-screens and assisted targeting by tilting gesture. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015), pp. 1499–1508. Association for Computing Machinery, New York, NY, USA (2015). https://doi.org/10.1145/2702123.2702425
Falk, J.: The director’s cut: toward an improved understanding of learning from museums. Sci. Educ. 88(S1), S83–S96 (2004). https://doi.org/10.1002/sce.20014
Van Gerven, D., Land-Zandstra, A., Damsma, W.: Authenticity matters: children look beyond appearances in their appreciation of museum objects. Int. J. Sci. Educ. Part B 8(4), 325–339 (2018). https://doi.org/10.1080/21548455.2018.1497218
Grinter, R.E., Aoki, M.P., Szymanski, H.M., Thornton, D.J., Woodruff, A., Hurst, A.: Revisiting the visit: understanding how technology can shape the museum visit. In: Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work (CSCW 2002), pp. 146–155. Association for Computing Machinery, New York, NY, USA (2002). https://doi.org/10.1145/587078.587100
Katifori, A., et al.: Cultivating mobile-mediated social interaction in the museum: towards group-based digital storytelling experiences. In: Annual Conference of Museums and the Web (MW 2016), Los Angeles, CA, USA (2016)
Moorhouse, N., tom Dieck, M.C., Jung, T.: An experiential view to children learning in museums with augmented reality. Mus. Manag. Curatorship 34(4), 402–418 (2019). https://doi.org/10.1080/09647775.2019.1578991
Paris, S.G.: Perspectives on Object-Centered Learning. Museums. 1st edn. Routledge (2002). https://www.routledge.com/Perspectives-on-Object-Centered-Learning-in-Museums/Paris/p/book/9780805839272
Queiroz, A.C.M., Tori, R., Nascimento, A.M., Leme, M.I.D.S.: Augmented and virtual reality in education: the role of Brazilian research groups. In: 20th Symposium on Virtual and Augmented Reality (SVR), pp. 170–175, Foz do Iguacu, Brazil (2018). https://doi.org/10.1109/SVR.2018.00034
Sebanz, N., Bekkering, H., Knoblich, G.: Joint action: bodies and minds moving together. Trends Cogn. Sci. 10(2), 70–76 (2006). https://doi.org/10.1016/j.tics.2005.12.009
Sung, G., Feng, T., Schneider, B.: Learn more and instructors track better with real-time gaze sharing. Proc. ACM Hum. Comput. Interact. 5(CSCW1), 1–23 (2021). Article 134. https://doi.org/10.1145/3449208
Tan, J.T.C., Mizuchi, Y., Hagiwara, Y., Inamura, T.: Representation of embodied collaboration behaviors in cyber-physical human-robot interaction with immersive user interfaces. In: Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, pp. 251–252. Association for Computing Machinery, New York, NY, USA (2018). https://doi.org/10.1145/3173386.3176993
Trend, R.: An investigation into understanding of geological time among 10- and 11-year old children. Int. J. Sci. Educ. 20(8), 973–988 (1998). https://doi.org/10.1080/0950069980200805
Vazou, V., Pesce, C., Lakes, K., Smiley-Oyen., A.: More than one road leads to Rome: a narrative review and meta-analysis of physical activity intervention effects on cognition in youth. Int. J. Sport Exerc. Psychol. 17(2), 153–178 (2019). https://doi.org/10.1080/1612197X.2016.1223423
Whitebread, D., et al.: The role of play in children’s development: a review of the evidence (research summary). The LEGO Foundation, DK (2017). https://doi.org/10.13140/RG.2.2.18500.73606
Acknowledgements
This work was supported by JSPS KAKENHI (Grant Numbers 22H00078 and 22H01068). The evaluation experiment was supported by The Fukuoka City Museum and Museum of Nature and Human Activities, Hyogo.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 IFIP International Federation for Information Processing
About this paper
Cite this paper
Tokuno, K., Egusa, R., Kusunoki, F., Inagaki, S. (2023). Design of Collaborative Learning Experience with AR–AR Collaboration Game for Children at Museum. In: Ciancarini, P., Di Iorio, A., Hlavacs, H., Poggi, F. (eds) Entertainment Computing – ICEC 2023. ICEC 2023. Lecture Notes in Computer Science, vol 14455. Springer, Singapore. https://doi.org/10.1007/978-981-99-8248-6_19
Download citation
DOI: https://doi.org/10.1007/978-981-99-8248-6_19
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-99-8247-9
Online ISBN: 978-981-99-8248-6
eBook Packages: Computer ScienceComputer Science (R0)