Abstract
This paper introduces the concept of sustainable serious games and discusses selected issues regarding sustainability with respect to the serious game life cycle. We take a closer look at game aging and maintenance, particularly in the context of educational serious games. We outline what aspects play into game aging and argue for the need to consider these aspects earlier in the design process. In line with the goal to outline sustainable practices in the field of serious games, we further look into the reuse of artefacts, as well as repurposing of serious games as means to create long-term value.
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Acknowledgements
This work has been partly funded by INCLUDEME (No. 621547-EPP-1-2020-1-RO-EPPA3-IPI-SOC-IN) co-funded by the European Commission through the Erasmus+ program and the work also acknowledges the projects DigiLab4U (Nos. 16DHB2112/3), AuCity 2 and AuCity 3 (Nos. 16DHB2131 and 16DHB2204) by German Federal Ministry of Education and Research (BMBF). The presented work represents the authors’ view.
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Göbl, B., Baalsrud Hauge, J., Stefan, I.A., Söbke, H. (2023). Towards Sustainable Serious Games. In: Ciancarini, P., Di Iorio, A., Hlavacs, H., Poggi, F. (eds) Entertainment Computing – ICEC 2023. ICEC 2023. Lecture Notes in Computer Science, vol 14455. Springer, Singapore. https://doi.org/10.1007/978-981-99-8248-6_36
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