Skip to main content

A Study on the Emotional Responses to Visual Art

  • Conference paper
  • First Online:
Entertainment Computing – ICEC 2023 (ICEC 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14455))

Included in the following conference series:

Abstract

We experimented with examining how Visual Art affects people’s emotional responses to images. Participants viewed 27 images from our art image database, which were either static or dynamic. We aimed to gather subjective data through self-reports and physiological measures like skin conductance and heart rate to assess emotional responses. The results showed that dynamic pictures significantly increased arousal, incredibly when the image was already arousing. Both self-report measures and skin conductance data supported these findings. Additionally, dynamic picture motion elicited more heart-rate deceleration, indicating greater attention toward highly arousing images. However, the influence of dynamic pictures on affective valence was only evident in self-report measures. Images with motion were rated as more positive if they were positive, to begin with, and more damaging if they were negative. These findings have important implications for understanding the impact of dynamic pictures on emotional responses and can be applied to fields such as psychology, marketing, and media studies. Further research is needed to delve deeper into the underlying mechanisms of these effects.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Cohen, J.L., Johnson, J.L. (eds.): Video and Filmmaking as Psychotherapy: Research and Practice. Routledge, New York (2015)

    Google Scholar 

  2. Day, T.N., Mazefsky, C.A., Wetherby, A.M.: Characterizing difficulties with emotion regulation in toddlers with autism spectrum disorder. Res. Autism Spectrum Disord. 96, 101992 (2022). https://doi.org/10.1016/j.rasd.2022.101992

    Article  Google Scholar 

  3. Edmonds, E.: The art of interaction. Digit. Creativity 21, 257–264 (2010). https://doi.org/10.1080/14626268.2010.556347

  4. Ettehadi, O., Jones, L., Hartman, K.: Heart waves: a heart rate feedback system using water sounds. In: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 527–532. ACM, Sydney, NSW, Australia (2020). https://doi.org/10.1145/3374920.3374982

  5. Giannakakis, G., Grigoriadis, D., Giannakaki, K., Simantiraki, O., Roniotis, A., Tsiknakis, M.: Review on psychological stress detection using biosignals. IEEE Trans. Affective Comput. 13, 440–460 (2022). https://doi.org/10.1109/TAFFC.2019.2927337

    Article  Google Scholar 

  6. Jo, H., Rodiek, S., Fujii, E., Miyazaki, Y., Park, B.-J., Ann, S.-W.: Physiological and psychological response to floral scent. horts 48, 82–88 (2013). https://doi.org/10.21273/HORTSCI.48.1.82

  7. (Poonkhin) Khut, G.: Designing biofeedback artworks for relaxation. In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 3859–3862. ACM, San Jose, California, USA (2016). https://doi.org/10.1145/2851581.2891089

  8. Leong, T.W., Gaye, L., Tanaka, A., Taylor, R., Wright, P.C.: The user in flux: bringing HCI and digital arts together to interrogate shifting roles in interactive media. In: CHI 2011 Extended Abstracts on Human Factors in Computing Systems, pp. 45–48. ACM, Vancouver, BC, Canada (2011). https://doi.org/10.1145/1979742.1979571

  9. Rathod, P., George, K., Shinde, N.: Bio-signal based emotion detection device. In: 2016 IEEE 13th International Conference on Wearable and Implantable Body Sensor Networks (BSN), pp. 105–108. IEEE, San Francisco, CA, USA (2016). https://doi.org/10.1109/bsn.2016.7516241

  10. Silvia, P.J.: Emotional responses to art: from collation and arousal to cognition and emotion. Rev. Gen. Psychol. 9, 342–357 (2005). https://doi.org/10.1037/1089-2680.9.4.342

    Article  Google Scholar 

  11. Wang, Q., Liu, Z., Hu, J.: Effects of color tone of dynamic digital art on emotion arousal. In: Göbl, B., van der Spek, E., Baalsrud Hauge, J., McCall, R. (eds.) Entertainment Computing – ICEC 2022, pp. 363–371. Springer, Cham (2022). https://doi.org/10.1007/978-3-031-20212-4_30

  12. Wang, R., Hu, J.: Design for connecting people through digital artworks with personal information. In: Göbl, B., van der Spek, E., Baalsrud Hauge, J., and McCall, R. (eds.) Entertainment Computing – ICEC 2022, pp. 386–397. Springer, Cham (2022). https://doi.org/10.1007/978-3-031-20212-4_32

  13. West, V.L., Borland, D., Hammond, W.E.: Innovative information visualization of electronic health record data: a systematic review. J. Am. Med. Inform. Assoc. 22, 330–339 (2015). https://doi.org/10.1136/amiajnl-2014-002955

    Article  Google Scholar 

  14. Wijasena, H.Z., Ferdiana, R., Wibirama, S.: A survey of emotion recognition using physiological signal in wearable devices. In: 2021 International Conference on Artificial Intelligence and Mechatronics Systems (AIMS), pp. 1–6. IEEE, Bandung, Indonesia (2021). https://doi.org/10.1109/AIMS52415.2021.9466092

  15. Wu, D.T.Y., et al.: Evaluating visual analytics for health informatics applications: a systematic review from the American Medical Informatics Association Visual Analytics Working Group Task Force on Evaluation. J. Am. Med. Inform. Assoc. 26, 314–323 (2019). https://doi.org/10.1093/jamia/ocy190

    Article  Google Scholar 

  16. Yao, C., Li, B., Ying, F., Zhang, T., Zhao, Y.: VisHair: a wearable fashion hair lighting interaction system. In: Streitz, N., Konomi, S. (eds.) Distributed, Ambient and Pervasive Interactions: Understanding Humans, pp. 146–155. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-91125-0_12

  17. Yu, B., Funk, M., Hu, J., Wang, Q., Feijs, L.: Biofeedback for everyday stress management: a systematic review. Front. ICT. 5, 23 (2018). https://doi.org/10.3389/fict.2018.00023

    Article  Google Scholar 

  18. Yu, B., Arents, R., Hu, J., Funk, M., Feijs, L.: Heart calligraphy: an abstract portrait inside the body. In: Proceedings of the TEI 2016: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 675–680. ACM, Eindhoven, Netherlands (2016). https://doi.org/10.1145/2839462.2856341

  19. Yu, B., Funk, M., Hu, J., Feijs, L.: StressTree: a metaphorical visualization for biofeedback-assisted stress management. In: Proceedings of the 2017 Conference on Designing Interactive Systems, pp. 333–337. ACM, Edinburgh, United Kingdom (2017). https://doi.org/10.1145/3064663.3064729

Download references

Acknowledgments

This research was supported by the Fundamental Research Funds for the Central Universities (Grant No. 226-2023-00086), Research Center of Computer Aided Product Innovation Design, Ministry of Education, National Natural Science Foundation of China (Grant No. 52075478), and National Social Science Foundation of China (Grant No. 21AZD056).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Zhenyu Liu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 IFIP International Federation for Information Processing

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Liu, Z., Yao, C., Wang, Q., Ying, F. (2023). A Study on the Emotional Responses to Visual Art. In: Ciancarini, P., Di Iorio, A., Hlavacs, H., Poggi, F. (eds) Entertainment Computing – ICEC 2023. ICEC 2023. Lecture Notes in Computer Science, vol 14455. Springer, Singapore. https://doi.org/10.1007/978-981-99-8248-6_43

Download citation

  • DOI: https://doi.org/10.1007/978-981-99-8248-6_43

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-99-8247-9

  • Online ISBN: 978-981-99-8248-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics