Skip to main content

The Meaning of Life (in Video Games)

  • Conference paper
  • First Online:
Entertainment Computing – ICEC 2023 (ICEC 2023)

Abstract

This paper explores how the concept of life has been used in video games through time. Life is an essential element in different types of action games and several nuances have been used to provide various types of emotions and effects during gameplay. However, the details and patterns have not been extendedly analyzed. Primarily, we survey works regarding the description and formalization of game analysis with emphasis on works in which the concepts have impact in the arguably accepted notion of life. Multiple examples are provided to show different approaches to the concept of life and the impact of such approaches in overall gameplay, namely in the game difficulty and emotions. The examples are then generalized, resulting in a proposal of framework to describe life representation in games. The proposed framework was evaluated in a user study, having participants with gaming culture (professionals, academics, and students of game development courses). Each participant was assigned with the task of fitting a pre-selected set of games within the framework. The results indicate good coverage of the main concepts with satisfactory consistency.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Bryzgel, A.: The $120,000 banana: how to have your art and eat it. The Conversation. https://theconversation.com/the-120-000-banana-how-to-have-your-art-and-eat-it-128571. Accessed 30 May 2023

  2. Hunicke, R., Leblanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: Proceedings of the Challenges in Game AI Workshop, 19th National Conference on Artificial Intelligence. AAAI Press, San Jose, CA (2004)

    Google Scholar 

  3. Zagal, J. P., Bruckman, A.: The game ontology project: supporting learning while contributing authentically to game studies. In: Proceedings of the 8th International Conference on International Conference for the Learning Sciences - Volume 2 (ICLS'08). International Society of the Learning Sciences, pp. 499–506 (2008)

    Google Scholar 

  4. Orland, K., Thomas, D., Steinberg, S.: The Videogame Style Guide and Reference Manual. Lulu.com, Morrisville, NC (2007)

    Google Scholar 

  5. Rouse III, R.: Game Design: Theory and Practice (2nd ed.). Jones & Bartlett Learning, Burlington, MA (2004)

    Google Scholar 

  6. Lecky-Thomson, G.: Video Game Design Revealed. Course Technology, Boston, MA (2007)

    Google Scholar 

  7. Fullerton, T.: Game Design Workshop: A Playcentric Approach to Creating Innovative Games, 4th edn. A K Peters/CRC Press, Natick, MA (2018)

    Book  Google Scholar 

  8. Moore, M.: Basics of Game Design. A K Peters/CRC Press, Natick, MA (2011)

    Google Scholar 

  9. Carreker, D.: The Game Developer’s Dictionary: A Multidisciplinary Lexicon for Professionals and Students. Cengage Learning, Boson, MA (2012)

    Google Scholar 

  10. Brathwaite, B., Schreiber, I.: Challenges for Game Designers. Charles River Media, Boston, MA (2008)

    Google Scholar 

  11. Adams, E., Dormans, J.: Game Mechanics: Advanced Game Design. New Riders, Indianapolis, IN (2012)

    Google Scholar 

  12. Adams, E.: Fundamentals of Game Design, 2nd edn. New Riders, Indianapolis, IN (2009)

    Google Scholar 

  13. Rogers, S.: Level Up! The Guide to Great Video Game Design, 2nd edn. John Wiley & Sons, Hoboken, NJ (2014)

    Google Scholar 

  14. Huotari, K., Hamari, J.: Defining gamification. In: Proceeding of the 16th International Academic MindTrek Conference on - MindTrek ’ vol. 12, p. 17 (2012)

    Google Scholar 

  15. Prensky, M.: Digital Game-Based Learning. Paragon House, St Paul, MN (2007)

    Google Scholar 

Download references

Acknowledgements

This paper is financed by Instituto Politécnico de Setúbal.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Fausto Mourato .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 IFIP International Federation for Information Processing

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Mourato, F., Morais, J., de Lima, E.S. (2023). The Meaning of Life (in Video Games). In: Ciancarini, P., Di Iorio, A., Hlavacs, H., Poggi, F. (eds) Entertainment Computing – ICEC 2023. ICEC 2023. Lecture Notes in Computer Science, vol 14455. Springer, Singapore. https://doi.org/10.1007/978-981-99-8248-6_5

Download citation

  • DOI: https://doi.org/10.1007/978-981-99-8248-6_5

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-99-8247-9

  • Online ISBN: 978-981-99-8248-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics