Skip to main content
Log in

A comparison between Maya hieroglyphs and computer icons

  • Published:
AI & SOCIETY Aims and scope Submit manuscript

Abstract

Thomas Erickson pointed out that interface design normally follows the traditional approach of art and design, which requires reworking to refine an idea through visual playfulness until a solution has been achieved. Erickson wrote that ‘design by symmetry works by juxtaposing concepts that are similar at a very deep level — the concepts are symmetric in terms of some deep structure or underlying process. Once the underlying symmetry is established, the designer attempts to extend the symmetry farther, using what is known about one domain to suggest new ideas about the other’. This article uses examples of Maya hieroglyphs, computer icons and parts of other contemporary symbol systems, either forced or as a natural development of visual language, to compare individual or reused elements of these systems; then to consider the potential of visual language systems that have been refined and used over a long period of time, against computer icons, which are a recent development. Certain comparisons have no relationships; they do however, expose the nature of computer icons.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  • Apple (1987).Human Interface Guidelines: The Apple Desktop Interface. Addison-Wesley, Reading, MA.

    Google Scholar 

  • Coe, M. (1992).Breaking the Maya Code. Thames & Hudson, New York.

    Google Scholar 

  • Dreyfuss, H. (1972).Symbol Sourcebook. McGraw-Hill, New York.

    Google Scholar 

  • Erickson, T. (1990) Interface and the Evolution of Pidgins: Creative Design for the Analytically Inclined. In Laural, B. (ed.)The Art of Human-Computer Interface Design. Addison-Wesley, Reading, MA.

    Google Scholar 

  • Frutiger, A. (1991).Signs and Symbols: Their Design and Meaning. Studio Editions.

  • Hamilton, J. (ed.) (1997).The Totally Scantastic guide to Desktop Scanning, EPSON.

  • Hammond, N. (1982).Ancient Maya Civilisation. Cambridge University Press, Cambridge, UK.

    Google Scholar 

  • IEC Standard 147: Graphical Symbols (1998). Online at: http://w3.hike.te.chiba-u.ac.jp/iec417/ver2.0/ html/index.html (accessed 16 April 1998).

  • Jones, T., and Jones, C. (1996).Maya Hieroglyphic Workbook. Unpublished, Humbolt State University.

  • Kelly, D. (1976).Deciphering the Maya Script. University of Texas Press.

  • Kress, G. (1995).21st Century A-Z Literacy Handbook. Preston C., Project Miranda, Institute of Education, London.

    Google Scholar 

  • Mealing, S. and Yazdani, M. (1990). A Computer-Based Iconic Language,Intelligent Tutoring Media.1(3).

  • Neurath, O. (1936)Basic by Isotype. Psyche Miniatures General Series No. 86, Kegan Paul.

  • Sampson, G. (1985).Writing Systems. Hutchinson.

  • Wang, W. (1981). Language Structure and Optimal Orthography. In Tenz, O. and Singer, H. (eds)Perception of Print. Erlbaum, Hillsdale, NJ.

    Google Scholar 

  • Wilson, H. (1993).Understanding Hieroglyphs. Michael O'Mara.

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Paul Honeywill.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Honeywill, P. A comparison between Maya hieroglyphs and computer icons. AI & Soc 14, 395–410 (2000). https://doi.org/10.1007/BF01205518

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1007/BF01205518

Keywords

Navigation