Abstract
Even though most games have been developed so that users have fun, there has been little research to address the elements of games that create the perception of being fun. The objectives of this research are to focus on which features people think provide fun, and then analyse these aspects both qualitatively and quantitatively. This study first identified important design factors that may contribute to making a computer game fun, which is then organised as an analytic hierarchy. Based on the hierarchy, we surveyed both game developers and game players about how important they thought some factors are in making a game fun. The comparison between game players and developers indicates that the relative preferences about the game design factors are not the same between the two groups. This study concludes with limitations and implications of study results in the development of fun computer games
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Choi, D., Kim, H. & Kim, J. Toward the construction of fun computer games: Differences in the views of developers and players. Personal Technologies 3, 92–104 (1999). https://doi.org/10.1007/BF01305334
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DOI: https://doi.org/10.1007/BF01305334