Abstract
Virtual reality (VR), provides the user with an ego-centred human-computer interaction environment by presenting the data as a computer-generated 3D virtual environment. This enables the user to be immersed in this world via user position tracking devices and to interact with the data objects in the world in intuitive ways. This paper describes a selection of VR simulations for engineering applications implemented in CLRC which demonstrate the potential of VR interaction techniques to offer quicker and possibly better understanding of spatial relationships and temporal patterns inherent in large data sets. Two of the case studies have been implemented to support engineers communicate and review their designs with scientists, managers and manufacturers and to plan their assembly and maintenance work in hazardous physical environments. The other two applications are visualisation case studies based on data sets generated by computational engineering simulations. The case studies are ‘real world’ applications, involving end-users of large or complex data sets. Insight gained into the user interaction requirements through the implementation and user comments is guiding ongoing research and development activity and this is discussed briefly.
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Sastry, L., Boyd, D.R.S. Virtual environments for engineering applications. Virtual Reality 3, 235–244 (1998). https://doi.org/10.1007/BF01408704
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DOI: https://doi.org/10.1007/BF01408704